商品描述
This book delves into the intricate realms of games and their creation, examining them through cultural, systemic, and, most notably, human lenses. It explores diverse themes like authorship, creative responsibility, the tension between games as a product and games as a form of cultural expression, and the myth of a universal audience.
商品描述(中文翻譯)
本書深入探討遊戲及其創作的複雜領域,通過文化、系統以及最重要的人類視角來進行檢視。它探討了多樣的主題,如作者身份、創意責任、遊戲作為產品與遊戲作為文化表達形式之間的緊張關係,以及普遍觀眾的神話。
作者簡介
Marta Fijak - making games since 2013. With a master's in experimental biology and an engineering degree in computer science, she decided to dedicate her life to games instead. Tried every form of game development, from basement indie with 20 players to a BAFTA-nominated game with 2 million players, to F2P with 10 million players. Has been a gameplay programmer, system and technical designer, and eventually a lead designer and a creative director. Recently, and not under NDA, she worked (a lot) on Frostpunk and (a little) on Rimworld. Teaches game design at the Warsaw Film School, consults on games, and just in general, can not shut up about them.
Artur Ganszyniec - making games since 2006. Data analyst by education, storyteller by choice, designer by trade, autistic by birth. Worked on AAA games, overseeing the story for the first two The Witcher games, and worked on ethical mobile F2P games, and artistic indie darlings. Teaches game design at the Lodz University of Technology, consults on games, and works for the Polish game industry as a part of the Polish Gamedev Workers Union.
作者簡介(中文翻譯)
**馬爾塔·菲亞克** - 自2013年以來從事遊戲開發。擁有實驗生物學碩士學位和計算機科學工程學位,她決定將自己的生活奉獻給遊戲。嘗試過各種形式的遊戲開發,從地下獨立遊戲(20名玩家)到獲得BAFTA提名的遊戲(200萬玩家),再到擁有1000萬玩家的免費遊玩(F2P)遊戲。曾擔任遊戲玩法程式設計師、系統和技術設計師,最終成為首席設計師和創意總監。最近,並且不受保密協議限制,她在《冰封之地》(Frostpunk)上工作(很多),以及在《邊緣世界》(Rimworld)上工作(稍微)。在華沙電影學院教授遊戲設計,並為遊戲提供諮詢,總之,對於遊戲無法停止談論。
**阿圖爾·甘辛尼克** - 自2006年以來從事遊戲開發。受過數據分析教育,選擇成為故事講述者,職業是設計師,天生自閉症。曾參與AAA遊戲的開發,負責前兩部《巫師》(The Witcher)遊戲的故事,並參與倫理的手機免費遊玩(F2P)遊戲和藝術獨立遊戲的開發。在羅茲科技大學教授遊戲設計,為遊戲提供諮詢,並作為波蘭遊戲產業的一部分,參與波蘭遊戲開發工作者工會。