Designing with Algorithms: A Mathematical Guide
暫譯: 算法設計:數學指南
Soleimani, Arash
- 出版商: Routledge
- 出版日期: 2025-09-22
- 售價: $2,160
- 貴賓價: 9.5 折 $2,052
- 語言: 英文
- 頁數: 238
- 裝訂: Quality Paper - also called trade paper
- ISBN: 103270439X
- ISBN-13: 9781032704395
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相關分類:
離散數學 Discrete-mathematics
尚未上市,無法訂購
相關主題
商品描述
Computing is revolutionizing the creative process, transforming how designers approach ideation, prototyping, fabrication, communication, and representation. Yet many lack the foundational knowledge needed to fully harness its potential. Designing with Algorithms: A Mathematical Guide bridges this gap, offering a comprehensive, step-by-step exploration of algorithmic practices applicable across diverse design fields.
This guide begins with foundational theories, illuminating the role of mathematics and computational logic in design thinking. It progresses to practical techniques for creating parametric 2D and 3D geometries, grid systems, patterns, forms, and fonts. The book culminates in real-world case designs, showcasing diverse applications of generative algorithms across urban design, architecture, graphic design, typography, fashion, and more. Unlike software-specific guides, this book emphasizes process and adaptability, teaching readers to think algorithmically and develop skills transferable to any programming platform.
Whether you're a student, practitioner, or enthusiast, this book empowers you to future-proof your design practice and unlock the creative potential of computation.
商品描述(中文翻譯)
計算正在徹底改變創作過程,轉變設計師在構思、原型製作、製造、溝通和表現方面的方式。然而,許多人缺乏充分發揮其潛力所需的基礎知識。《設計與演算法:數學指南》填補了這一空白,提供了一個全面的、逐步的探索,涵蓋適用於各種設計領域的演算法實踐。
本指南從基礎理論開始,闡明數學和計算邏輯在設計思維中的角色。接著進入實用技術,教授如何創建參數化的2D和3D幾何形狀、網格系統、圖案、形狀和字型。書籍的最後部分展示了現實世界的案例設計,展示了生成演算法在城市設計、建築、平面設計、排版、時尚等領域的多樣應用。與特定軟體的指南不同,本書強調過程和適應性,教導讀者以演算法思考,並發展可轉移到任何程式設計平台的技能。
無論您是學生、從業者還是愛好者,本書都能幫助您未來-proof您的設計實踐,並釋放計算的創造潛力。
作者簡介
Arash Soleimani is Professor and Chair of Design Computation and Applied Computer Science--Media Arts at Woodbury University's School of Architecture in Los Angeles, California. He holds a multidisciplinary PhD in Architectural Robotics from Clemson University's School of Architecture, where his research intersected electrical and computer engineering, materials science and engineering, education, and human factors psychology. He also earned a Master of Architecture from the University of Nottingham, UK, with a focus on Responsive and Interactive Environments in Museums--a subject on which he published a book. His academic journey in design began with a Bachelor of Architecture from Isfahan University of Art, Iran.
作者簡介(中文翻譯)
阿拉什·索萊馬尼是加州洛杉磯伍德伯里大學建築學院設計計算與應用計算機科學—媒體藝術的教授及系主任。他擁有克萊姆森大學建築學院的多學科博士學位,專攻建築機器人學,研究領域涵蓋電機與計算機工程、材料科學與工程、教育以及人因心理學。他還獲得英國諾丁漢大學的建築碩士學位,專注於博物館中的響應式與互動環境,並就此主題出版了一本書。他的設計學術之旅始於伊斯法罕藝術大學的建築學士學位。