Foundational Techniques for Mastering Environment and Character Concept Art
暫譯: 掌握環境與角色概念藝術的基礎技術

Stocks, Lee

  • 出版商: CRC
  • 出版日期: 2026-02-26
  • 售價: $2,520
  • 貴賓價: 9.5$2,394
  • 語言: 英文
  • 頁數: 146
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1032769890
  • ISBN-13: 9781032769899
  • 相關分類: 遊戲設計 Game-design
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

This is a comprehensive guide to the process of generating ideas for creating character and environment art. The book shows comprehensive workshops and techniques to embed the fundamentals of designing characters and environments for games and film. The underlying process is explained and demonstrated to give a straightforward approach that anyone can use. Using these processes, you will be able to produce designs that are straight out of your imagination.

This book teaches you how to use your imagination to design characters and environments. As well as evolving these ideas through the various stages of ideation, the book covers both environment and character workflows. The book is accompanied by a series of videos breaking down the process of research and creation, as well as additional exercises and breakdowns of good workflow for readers to follow along with as they develop their skills.

This book will be of great interest to anyone looking to gain a grounding in the theory and practice of concept art for character and environments. It will be particularly useful for students on Game Art courses.

商品描述(中文翻譯)

這是一本全面的指南,介紹創造角色和環境藝術的構思過程。本書展示了全面的工作坊和技術,以嵌入設計遊戲和電影角色及環境的基本原則。底層過程被解釋和演示,以提供一種任何人都可以使用的簡單方法。利用這些過程,您將能夠產出源自您想像的設計。

本書教您如何運用想像力來設計角色和環境。除了在不同的構思階段中發展這些想法外,本書還涵蓋了環境和角色的工作流程。本書附有一系列視頻,詳細說明研究和創作的過程,以及額外的練習和良好工作流程的分解,供讀者在發展技能時跟隨。

這本書對於任何希望在角色和環境概念藝術的理論和實踐方面打下基礎的人都將非常有興趣。對於遊戲藝術課程的學生來說,這本書尤其有用。

作者簡介

Lee Stocks is Senior Lecturer and Course Leader for Game Art courses at Leeds Beckett University, United Kingdom. Lee's practice and research is centred around Games Design and Games Art, and is heavily influenced by communication and storytelling. His body of work and teaching practices range from game and level design to concept art.

Lee has made contributions to the creative sector since 2001, working as a game designer and concept artist/illustrator. The projects he has worked on range from online games, through to film/television and illustration. The fundamentals of art and design are at the core of what he teaches. Observation and drawing/digital painting being the two areas that he has identified as a catalyst for improving imagination and creativity.

Game design theory is one of the key areas that has benefited from this approach in his teaching. Lee has identified how idea generation and iteration are key factors in enhancing student's development. So, implementing the teaching of these observation and drawing/digital painting processes has become his primary technique.

作者簡介(中文翻譯)

李·斯托克斯(Lee Stocks)是英國利茲貝克特大學(Leeds Beckett University)遊戲藝術課程的高級講師及課程負責人。李的實踐和研究集中於遊戲設計和遊戲藝術,並受到溝通和敘事的深刻影響。他的作品和教學範疇涵蓋了遊戲和關卡設計到概念藝術。

自2001年以來,李在創意產業中做出了貢獻,擔任遊戲設計師和概念藝術家/插畫師。他參與的項目範圍從線上遊戲到電影/電視和插畫。藝術和設計的基本原則是他教學的核心。他認為觀察和繪畫/數位繪畫是提升想像力和創造力的兩個關鍵領域。

遊戲設計理論是他教學中受益於這種方法的關鍵領域之一。李已經確定,創意生成和迭代是增強學生發展的關鍵因素。因此,實施這些觀察和繪畫/數位繪畫過程的教學已成為他的主要技術。