Pattern Language for Game Design
暫譯: 遊戲設計的模式語言

Barney, Christopher

  • 出版商: CRC
  • 出版日期: 2026-07-24
  • 售價: $2,690
  • 貴賓價: 9.5$2,555
  • 語言: 英文
  • 頁數: 448
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1032824719
  • ISBN-13: 9781032824710
  • 相關分類: 遊戲設計 Game-design
  • 尚未上市,無法訂購

商品描述

Christopher Barney's Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the successes and failures of the games they know and love to uncover the deep patterns that underlie good design.
Key Features:
- Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes.
- A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks.
- The properties of great patterns and common pitfalls in the pattern creation process.
- A guide for connecting your patterns into a unified design language.
- Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). This website also contains a comprehensive reference to all games referenced in this book.
This new edition includes: revised Pattern Template enhanced to record additional aspects of patterns, a robust set of twenty new mechanics-focused pattern exercises with examples, QR codes and links to the Pattern Library website show the detailed work used to produce each example pattern, a framework for decomposing game mechanics for the application of design patterns, a system for diagramming related sets of patterns and the design problems they address, and the application of Playable Concepts as rhetorical proofs for Design Patterns.
Visit the Pattern Library Website at patternlanguageforgamedesign.com

商品描述(中文翻譯)

克里斯多福·巴尼(Christopher Barney)的《遊戲設計的模式語言》(Pattern Language for Game Design)基於建築師克里斯多福·亞歷山大(Christopher Alexander)的革命性工作,向學生、教師和遊戲開發專業人士展示如何在遊戲設計的各個方面推導最佳實踐。透過一系列實用且嚴謹的練習,設計師可以觀察和分析他們所熟知和喜愛的遊戲的成功與失敗,以揭示良好設計背後的深層模式。

主要特色:
- 關於模式的建築概念和克里斯多福·亞歷山大所定義的模式語言的背景,包括他後來對整體性十五個特性(Fifteen Properties of Wholeness)和生成代碼(Generative Codes)的研究。
- 一套全面的範例練習,幫助讀者發展自己的模式,以便在日常的遊戲設計任務中使用。
- 優秀模式的特性及模式創建過程中的常見陷阱。
- 將您的模式連接成統一設計語言的指南。
- 互動式模式語言網站,您可以與全球的開發者分享模式(patternlanguageforgamedesign.com)。該網站還包含本書中提到的所有遊戲的全面參考資料。
本新版本包括:修訂的模式模板,增強了記錄模式的其他方面,包含二十個以機制為重點的新模式練習及範例,QR碼和鏈接到模式庫網站,顯示用於生成每個範例模式的詳細工作,分解遊戲機制以應用設計模式的框架,圖示相關模式集及其所解決的設計問題的系統,以及可玩概念(Playable Concepts)作為設計模式的修辭證明的應用。
訪問模式庫網站:patternlanguageforgamedesign.com

作者簡介

Christopher Barney is an industry veteran with over a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics ranging from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Chris built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, LARP design, board games, and tabletop RPGs. An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com. He currently serves as a professor of game design at Northeastern University in Boston.

作者簡介(中文翻譯)

克里斯多福·巴尼是一位擁有超過十年經驗的業界老手,曾設計和開發遊戲如Poptropica,並在東北大學教授課程。他曾在多個會議上發表演講,包括GDC、DevCom和PAX,主題涵蓋從核心遊戲設計到社會正義等各個方面。在正式的遊戲設計課程出現之前,克里斯尋求遊戲設計學位,並根據社會學、計算機科學和獨立研究的課程自行構建本科和研究生課程。為了廣泛理解遊戲,他參與了互動劇場、LARP設計、桌上遊戲和桌上角色扮演遊戲等多個項目。他的遊戲設計主題的廣泛文章集可以在他的開發部落格 perspectivesingamedesign.com 上找到。目前,他在波士頓的東北大學擔任遊戲設計教授。