Game AI Uncovered: Volume Four
暫譯: 遊戲人工智慧揭密:第四卷

Roberts, Paul

  • 出版商: CRC
  • 出版日期: 2026-02-04
  • 售價: $2,950
  • 貴賓價: 9.5$2,803
  • 語言: 英文
  • 頁數: 256
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1032824832
  • ISBN-13: 9781032824833
  • 相關分類: 遊戲設計 Game-design
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Game AI Uncovered: Volume Four continues the series with another collection of chapters from twenty of the top game AI professionals and researchers, from around the world. Each chapter includes wisdom, ideas, tips, and tricks that were used in the development of video games.

The techniques discussed in these pages cover the underlying development of a wide array of published titles, including Undisputed, Dirt, Grid, Wherewolf, Psychonauts 2, and Hawken Reborn.

Contained within this volume are insights that cover a host of different areas within game AI, including influence maps, possibilistic logic, utility AI, director AI, natural movement, stable reaction systems, believable villager NPCs, procedural generation of dungeons, crowd movement and flow fields, cooperative planners, combat pacing, the corridor map method, and boss AI.

Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development of their own games but will spark ideas for new approaches.

This volume includes chapters written by Dr Nuno Vicente Barreto, Steven Dalton, Matt Eland, David Guzman, Tobias Karlsson, Vincent Breton Kochanowski, Slavomir Krbyla, Dr Nic Melder, Alessia Nigretti, Víctor Portabella, Baptiste Rimetz, Shaun Reeves, Paul Roberts, Mateo Saldivar, Andrea Schiel, Dr Tommy Thompson, Marc Vassallicci, Rebecca Vessal, Braeden Warnick, and Yannick Richeux.

商品描述(中文翻譯)

《遊戲人工智慧揭密:第四卷》繼續這個系列,收錄了來自全球二十位頂尖遊戲人工智慧專家和研究者的章節。每一章都包含了在視頻遊戲開發過程中使用的智慧、想法、技巧和竅門。

這些頁面中討論的技術涵蓋了多款已發行遊戲的基礎開發,包括《Undisputed》、《Dirt》、《Grid》、《Wherewolf》、《Psychonauts 2》和《Hawken Reborn》。

本卷中包含的見解涵蓋了遊戲人工智慧的多個不同領域,包括影響地圖、可能邏輯、效用人工智慧、導演人工智慧、自然移動、穩定反應系統、可信的村民 NPC、地牢的程序生成、群眾移動和流場、合作規劃者、戰鬥節奏、走廊地圖方法以及首領人工智慧。

對於遊戲人工智慧領域的初學者以及專業開發者來說,這裡有豐富的知識,不僅能幫助他們開發自己的遊戲,還能激發新的方法和創意。

本卷包括由 Dr. Nuno Vicente Barreto、Steven Dalton、Matt Eland、David Guzman、Tobias Karlsson、Vincent Breton Kochanowski、Slavomir Krbyla、Dr. Nic Melder、Alessia Nigretti、Víctor Portabella、Baptiste Rimetz、Shaun Reeves、Paul Roberts、Mateo Saldivar、Andrea Schiel、Dr. Tommy Thompson、Marc Vassallicci、Rebecca Vessal、Braeden Warnick 和 Yannick Richeux 撰寫的章節。

作者簡介

Paul Roberts is a Senior Lecturer and Course Lead for BSc (Hons) Computer Games Programming at the University of Staffordshire. Prior to this he was Technical Director at his own independent game studio Grinning Cat. He has worked in a variety of Principal/Lead AI Programmer roles for a range of studios in the UK including Sumo Digital, Team17, Traveller's Tales, Activision, and some smaller indie studios. Paul has a Master's by Research in Computer Science (with Artificial Intelligence), which focused on pathfinding, the development of the DRS algorithm and ways to test the believability of generated paths. Paul setup the GameAI Discord channel that has brought together hundreds of game AI professionals, where approaches are shared and ideas are discussed. He has recently started the GameAIUncovered YouTube channel, which explains how different game AI concepts work, has written several books, some fiction, others academic, and is the editor for this Game AI Uncovered series.

作者簡介(中文翻譯)

保羅·羅伯茨是史塔福德郡大學計算機遊戲編程學士(榮譽)課程的高級講師和課程負責人。在此之前,他曾擔任自己獨立遊戲工作室 Grinning Cat 的技術總監。他在英國的多家工作室擔任過多個首席/首席 AI 程式設計師的角色,包括 Sumo Digital、Team17、Traveller's Tales、Activision 以及一些較小的獨立工作室。保羅擁有計算機科學(人工智慧)碩士研究學位,研究重點是路徑尋找、DRS 演算法的開發以及測試生成路徑可信度的方法。保羅創建了 GameAI Discord 頻道,聚集了數百名遊戲 AI 專業人士,分享方法並討論想法。他最近啟動了 GameAIUncovered YouTube 頻道,解釋不同遊戲 AI 概念的運作方式,並撰寫了幾本書籍,其中一些是小說,另一些是學術著作,並擔任這個 Game AI Uncovered 系列的編輯。