Extending and Customizing Unreal Engine Editor: Methods for Improving Workflow and More Robust Scripting
暫譯: 擴展與自訂 Unreal Engine 編輯器:提升工作流程與更強大的腳本方法

Mattsson, Roger

  • 出版商: CRC
  • 出版日期: 2025-12-02
  • 售價: $6,650
  • 貴賓價: 9.5$6,318
  • 語言: 英文
  • 頁數: 278
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 1032842164
  • ISBN-13: 9781032842165
  • 相關分類: Unreal
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

This book provides a broad overview of editor extensions and modifications that can be made to speed up your workflow in the Unreal Engine. It covers tips for both initial content creation as well as debugging already existing content.

The book explains how several editor systems work, with a focus on how you can extend and modify them to suit your own workflow. Chapters cover how to create your own editor modes with several different kinds of tools in them, covering tools for artists and for gameplay scripting, giving you the foundation to build further tools and personalize your workflow. It also covers how to personalize toolbars and editor windows and create custom variable visualization and Blueprint nodes.

Whether you are making a small indie game or an AAA game, this book will help you and your team in creating the tools needed to improve your workflow.

商品描述(中文翻譯)

這本書提供了對編輯器擴展和修改的廣泛概述,這些擴展和修改可以加速您在 Unreal Engine 中的工作流程。它涵蓋了初始內容創建以及調試現有內容的技巧。

本書解釋了幾個編輯器系統的運作方式,重點在於如何擴展和修改它們以適應您自己的工作流程。各章節涵蓋了如何創建您自己的編輯器模式,並包含幾種不同類型的工具,這些工具適用於藝術家和遊戲腳本編寫,為您提供了進一步構建工具和個性化工作流程的基礎。它還涵蓋了如何個性化工具列和編輯器窗口,以及創建自定義變數可視化和 Blueprint 節點。

無論您是在製作小型獨立遊戲還是 AAA 遊戲,本書都將幫助您和您的團隊創建改善工作流程所需的工具。

作者簡介

Roger Mattsson has worked as a gameplay programmer and a game designer for over 20 years at several AAA studios and small indie studios. He is currently working at Neon Giant as a Principal Programmer, a studio focused on making big ambitious games with few people.

作者簡介(中文翻譯)

Roger Mattsson 在多家 AAA 工作室和小型獨立工作室擔任遊戲程式設計師和遊戲設計師已有超過 20 年的經驗。他目前在 Neon Giant 擔任首席程式設計師,該工作室專注於以少數人製作大型雄心勃勃的遊戲。