Game Audio Programming 5: Principles and Practices
暫譯: 遊戲音效程式設計 5:原則與實務
Somberg, Guy
- 出版商: CRC
- 出版日期: 2025-11-18
- 售價: $2,800
- 貴賓價: 9.5 折 $2,660
- 語言: 英文
- 頁數: 346
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1032852852
- ISBN-13: 9781032852850
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相關分類:
遊戲設計 Game-design
海外代購書籍(需單獨結帳)
商品描述
Welcome to the fifth volume of Game Audio Programming: Principles and Practices -- the first series of its kind dedicated to the art, science, and craft of game audio programming. In this volume, some of the top game audio programmers in the industry delve into audio programming topics from low-level subjects like oscillator techniques to high-level topics such as automated testing, reverb, and music.
Game audio programmers at all skill levels will find something to learn in this book. The methods in these pages have been used in games of all sizes and shapes, from large AAA titles down to small indie games, so they are all tried and tested and ready for you to apply in your own game audio code. There are chapters about speech systems, asynchronous multithreaded audio engine architecture, impulse responses, and more.
This collection compiles topics from a vast body of advanced knowledge and wisdom about game audio programming. Whether you are a newly minted game audio programmer or an expert, or if you're just the lucky soul who gets to do the work, this book is for you!
商品描述(中文翻譯)
歡迎來到《遊戲音頻程式設計:原則與實踐》的第五卷——這是首個專注於遊戲音頻程式設計藝術、科學和技術的系列書籍。在這一卷中,業界一些頂尖的遊戲音頻程式設計師深入探討了從低階主題如振盪器技術到高階主題如自動化測試、混響和音樂的音頻程式設計議題。
各個技能水平的遊戲音頻程式設計師都能在這本書中找到學習的內容。這些頁面中的方法已在各種大小的遊戲中使用過,從大型AAA遊戲到小型獨立遊戲,因此它們都是經過實踐驗證的,隨時可以應用於您自己的遊戲音頻程式碼中。本書中有關於語音系統、非同步多執行緒音頻引擎架構、脈衝響應等主題的章節。
這本合集匯編了有關遊戲音頻程式設計的廣泛高級知識和智慧。無論您是剛入行的遊戲音頻程式設計師,還是專家,或者只是那個幸運的能夠從事這項工作的靈魂,這本書都是為您而寫的!
作者簡介
Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, The Sims 4, and Torchlight 3, as well as smaller titles like Minion Master, Tales from the Borderlands, and Game of Thrones. Guy has also given several talks at the Game Developer Conference, the Audio Developer Conference, and CppCon. When he's not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute.
作者簡介(中文翻譯)
蓋·索姆伯格(Guy Somberg)在他的整個職業生涯中一直在編寫音頻引擎。從為老虎機編寫低階音頻混音器的卑微開始,他迅速轉向為各種遊戲編寫遊戲音頻引擎。他編寫的音頻引擎已經在 AAA 遊戲中推出,如地獄之門:倫敦、生化奇兵 2、模擬市民 4和火炬之光 3,以及較小的標題如小兵大作戰、邊境之地的故事和權力的遊戲。蓋還在遊戲開發者大會、音頻開發者大會和 CppCon 上發表過幾次演講。當他不在編程或撰寫遊戲音頻編程書籍時,他會在家裡閱讀、玩視頻遊戲和吹笛子。