The Fundamentals of C/C++ Game Programming: Using Target-Based Development
暫譯: C/C++ 遊戲程式設計基礎:使用目標導向開發

Beuken, Brian

  • 出版商: CRC
  • 出版日期: 2025-12-05
  • 售價: $8,600
  • 貴賓價: 9.5$8,170
  • 語言: 英文
  • 頁數: 490
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 1032864729
  • ISBN-13: 9781032864723
  • 相關分類: C++ 程式語言遊戲設計 Game-design
  • 海外代購書籍(需單獨結帳)

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商品描述

This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. This book also helps develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware, which are key skills in console development.

This book allows readers to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology. It also demonstrates underlying principles and some pitfalls of game coding, in practical, step-by-step ways, to increase exposure and confidence in game coding concepts and technical advances.

This second edition has been fully updated in line with recent hardware changes, with new and updated cross platform code examples hosted at the companion website, which can also be compiled and run on a standard Windows PC, without a target system if the user does not have one readily available.

This book will be useful to all novice coders seeking to learn the fundamentals of C/ C++ game programming.

The companion material for this book is available at www.scratchpadgames.net.

商品描述(中文翻譯)

這本書讓初學者程式設計師了解專業遊戲開發中使用的方法和技術。專案設計旨在幫助開發和加強問題解決能力及基本的 C/C++ 技能。這本書還幫助讀者熟悉 Microsoft Visual Studio 在針對和使用固定/受限硬體方面的能力,這是主機開發中的關鍵技能。

這本書讓讀者在遊戲程式設計方面增強信心,通過逐步介紹越來越複雜的遊戲概念,同時保持理解,儘管複雜性增加,但核心方法仍然與技術的進步保持一致。它還以實用的逐步方式展示遊戲編碼的基本原則和一些陷阱,以增加對遊戲編碼概念和技術進步的接觸和信心。

這第二版已根據最近的硬體變更進行全面更新,並在伴隨網站上提供新的和更新的跨平台程式碼範例,這些範例也可以在標準的 Windows PC 上編譯和運行,即使使用者沒有可用的目標系統。

這本書對所有尋求學習 C/C++ 遊戲程式設計基礎的初學者程式設計師將非常有用。

本書的伴隨材料可在 www.scratchpadgames.net 獲得。

作者簡介

Brian Beuken is a Senior Lecturer at Breda University of Applied Sciences, Netherlands where he teaches game and console programming. Formerly Programmer/Project Manager and Head of Development at Rockpool Games and Managing Director/Studio Head/Executive Producer at Virtucraft Studios Ltd. He developed games for multiple companies, including Nintendo, EA, Sega, THQ, Codemasters and many more.

作者簡介(中文翻譯)

Brian Beuken 是荷蘭布雷達應用科技大學的高級講師,教授遊戲和主機程式設計。曾擔任 Rockpool Games 的程式設計師/專案經理及開發部門主管,以及 Virtucraft Studios Ltd. 的執行董事/工作室負責人/執行製片人。他為多家公司開發遊戲,包括任天堂(Nintendo)、電子藝界(EA)、世嘉(Sega)、THQ、Codemasters 等等。