Designing the User Experience of Game Development Tools
暫譯: 遊戲開發工具的使用者體驗設計
Lightbown, David
- 出版商: A K Peters
- 出版日期: 2025-12-24
- 售價: $6,780
- 貴賓價: 9.5 折 $6,441
- 語言: 英文
- 頁數: 210
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 1032982586
- ISBN-13: 9781032982588
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相關分類:
遊戲設計 Game-design、使用者經驗 UX
海外代購書籍(需單獨結帳)
商品描述
This is the definitive guide on how to design game development tools. The book begins with the foundations of user experience and how they apply to game development tools, then guides you through the User-Centered Design process - the gold standard in user experience design - which involves watching users work, understanding their goals, designing efficient and learnable user interfaces, and refining them through targeted evaluation techniques.
This completely revised and expanded second edition includes nine new inserts with deep dives into topics such as:
- How to design intuitive tools
- When to follow standards and when to innovate
- AI and game development tools
- What games can teach us about tools design
- Why watching users work is essential
It also features excerpts from interviews with game industry legends, offering their advice on tools development:
- John Romero, co-founder of id Software and designer of DOOM and Quake
- Tim Sweeney, CEO of Epic Games
Designing the User Experience of Game Development Tools is ideal for anyone who makes, uses, or benefits from game development tools. It explains complex concepts in a clear, accessible way and shares proven techniques backed by real-world examples and extensive references. Whether you're building a quick script or a full-scale level editor, this book offers the guidance and strategies you need to create tools that empower people to focus on making the best games possible.
商品描述(中文翻譯)
這是設計遊戲開發工具的權威指南。本書首先介紹使用者體驗的基礎以及它們如何應用於遊戲開發工具,然後引導您了解以使用者為中心的設計過程——這是使用者體驗設計的黃金標準——該過程包括觀察使用者的工作、理解他們的目標、設計高效且易學的使用者介面,並通過針對性的評估技術進行精煉。
這本完全修訂和擴充的第二版包含九個新的插入內容,深入探討以下主題:
- 如何設計直觀的工具
- 何時遵循標準,何時創新
- 人工智慧與遊戲開發工具
- 遊戲能教會我們的工具設計
- 為什麼觀察使用者工作是必不可少的
本書還包含了與遊戲產業傳奇人物的訪談摘錄,提供他們對工具開發的建議:
- John Romero,id Software 的共同創辦人及《DOOM》和《Quake》的設計師
- Tim Sweeney,Epic Games 的執行長
《設計遊戲開發工具的使用者體驗》非常適合任何製作、使用或受益於遊戲開發工具的人。它以清晰、易於理解的方式解釋複雜的概念,並分享經過實證的技術,並附有真實案例和廣泛的參考資料。無論您是在編寫快速腳本還是全規模的關卡編輯器,本書都提供了您所需的指導和策略,以創建能夠讓人們專注於製作最佳遊戲的工具。
作者簡介
After spending most of his formative years in his parents' basement trying to clone 8-bit console games on an Apple IIGS, David Lightbown got a job in the games industry. Since then, he has dedicated the majority of his career to working on content creation tools and pipelines.
In addition to contributing to a variety of games as a technical director, David has delivered presentations at the Game Developers Conference, Siggraph, CEDEC, FMX, and the Montreal International Game Summit in various cities within Canada, the United States, Japan, and across Europe.
He has also collaborated with Autodesk to create product reviews, training manuals, tutorial videos, and masterclasses. In 2010, he received the Autodesk Master Award for his contributions to the 3D community.
David currently holds the title of User Experience Director at Ubisoft Montreal.
作者簡介(中文翻譯)
在他大部分的成長歲月中,David Lightbown 在父母的地下室裡試圖在 Apple IIGS 上克隆 8 位元遊戲機遊戲,之後他在遊戲產業找到了工作。從那時起,他將大部分的職業生涯奉獻給內容創作工具和流程的開發。
除了作為技術總監為各種遊戲做出貢獻外,David 還在加拿大、美國、日本和歐洲的各個城市的遊戲開發者大會、Siggraph、CEDEC、FMX 和蒙特利爾國際遊戲峰會上發表過演講。
他還與 Autodesk 合作創建產品評測、培訓手冊、教學視頻和大師班。2010 年,他因對 3D 社群的貢獻而獲得 Autodesk 大師獎。
David 目前擔任 Ubisoft Montreal 的用戶體驗總監。