How Video Games Made the Metaverse: From Pixels to Portals
暫譯: 視頻遊戲如何創造元宇宙:從像素到入口

Vero, Kelly

  • 出版商: CRC
  • 出版日期: 2026-01-22
  • 售價: $2,530
  • 貴賓價: 9.5$2,403
  • 語言: 英文
  • 頁數: 154
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1041015321
  • ISBN-13: 9781041015321
  • 相關分類: 遊戲設計 Game-design
  • 海外代購書籍(需單獨結帳)

商品描述

This book offers an unflinching look at the creative and structural challenges of storytelling in interactive media. Drawing on over 30 years of industry experience, Kelly Vero explores the rich interplay between narrative, design and technology, making the case for why story, far from being a cosmetic layer, is foundational to player engagement, emotional investment and lasting value in games and virtual worlds.

The book unpacks how narrative design works across different genres and platforms: from AAA games and sandbox titles to immersive metaverses, offering a toolkit of questions and techniques to help creators build experiences that resonate. Vero brings the reader inside the design process, examining iterative workflows, empathy versus hypothesis testing, and the importance of building for diverse, evolving user bases. She draws from case studies including The Legend of Zelda, BTS Universe Story, Final Fantasy XIV and even RuneScape's infamous party hat, showing how stories are told not just through dialogue, but also through User Interface (UI), environment, mechanics and player choice.

Crucially, How Video Games Made the Metaverse: From Pixels to Portals is about building worlds that people want to live in. Whether you're a product lead, a writer or a designer, this book explores how to integrate content, interaction and community into a unified whole. It challenges creators to abandon ego-led development and instead embrace deep user understanding as the compass for creative direction.

By the end, readers will understand how to apply storytelling techniques not only to games and metaverses, but also to digital products more broadly, from loyalty programmes and education platforms to virtual retail and Artificial Intelligence (AI) companions. Vero's reflections on narrative, purpose and legacy offer a roadmap for creating digital experiences that matter, not just ones that entertain.

商品描述(中文翻譯)

這本書深入探討了互動媒體中敘事的創意與結構挑戰。基於超過30年的行業經驗,Kelly Vero 探索了敘事、設計與技術之間的豐富互動,論證了為何故事不僅僅是表面裝飾,而是玩家參與、情感投入及遊戲與虛擬世界持久價值的基礎。

本書分析了敘事設計在不同類型和平台上的運作方式:從AAA遊戲和沙盒遊戲到沉浸式的元宇宙,提供了一套問題和技術的工具包,幫助創作者構建引起共鳴的體驗。Vero 帶領讀者深入設計過程,檢視迭代工作流程、同理心與假設測試之間的平衡,以及為多樣化、持續演變的用戶群體構建的重要性。她引用了包括《薩爾達傳說》(The Legend of Zelda)、《BTS Universe Story》、《最終幻想 XIV》(Final Fantasy XIV)甚至《RuneScape》的臭名昭著的派對帽等案例,展示了故事不僅透過對話來講述,還透過用戶介面(UI)、環境、機制和玩家選擇來表達。

關鍵是,《如何讓視頻遊戲創造元宇宙:從像素到傳送門》(How Video Games Made the Metaverse: From Pixels to Portals)關於構建人們想要生活的世界。無論你是產品負責人、作家還是設計師,這本書探討了如何將內容、互動和社群整合成一個統一的整體。它挑戰創作者放棄以自我為中心的開發,轉而擁抱深入的用戶理解作為創意方向的指引。

到最後,讀者將了解如何將敘事技術應用於不僅僅是遊戲和元宇宙,還包括更廣泛的數位產品,從忠誠計劃和教育平台到虛擬零售和人工智慧(AI)伴侶。Vero 對敘事、目的和遺產的反思提供了一條創造有意義的數位體驗的路線圖,而不僅僅是娛樂的體驗。

作者簡介

Kelly Vero is a game developer, futurist and technology pioneer with 30 years of experience in the interactive entertainment industry. She has worked with leading studios and brands worldwide, and is a frequent keynote speaker on the metaverse, narrative design and AI. Her previous book Breaking Through Bytes was published in 2025.

作者簡介(中文翻譯)

凱莉·維羅(Kelly Vero)是一位遊戲開發者、未來學家和科技先驅,擁有30年的互動娛樂產業經驗。她曾與全球領先的工作室和品牌合作,並且經常擔任關於元宇宙、敘事設計和人工智慧的主題演講者。她的前一本書突破位元於2025年出版。

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