Creating Opera Utilising Augmented Reality and Virtual Reality Technologies
暫譯: 運用擴增實境與虛擬實境技術創作歌劇

Rose, Taana

  • 出版商: Routledge
  • 出版日期: 2026-10-16
  • 售價: $1,470
  • 貴賓價: 9.5 折 $1,396
  • 語言: 英文
  • 頁數: 100
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 104107719X
  • ISBN-13: 9781041077190
  • 相關分類: VR/AR、交互設計 Interaction-design
  • 尚未上市,無法訂購

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商品描述

This book investigates the use of extended reality (XR) technologies to innovate the opera experience.

Through the creation and comparison of three versions of the original opera Artemis, the research explores how virtual and augmented reality platforms can transform traditional composition and staging practices. The project resulted in three distinct iterations: a virtual reality opera built in Unity3D for the Oculus Quest, a 360 YouTube VR opera, and an augmented reality live performance. Each version utilised self-experiential prototyping to craft immersive environments and novel compositional approaches. Key features of the book include a detailed analysis of prototyping methods for XR opera development, with an emphasis on combining autoethnography, world-building, and user-centric design. By leveraging tools like Unity3D and 3D spatial sound technology, the research demonstrates how XR environments can enhance the sensory and emotional engagement of both creators and audiences. Readers will gain practical insights into designing XR operas, from managing technical constraints to creating immersive soundscapes and environments that align with operatic narratives.

This book will appeal to an academic audience in fields such as music technology, interaction design, composition, and virtual reality architecture. It provides valuable contributions for undergraduate and postgraduate students, creative practice researchers, and professionals seeking to explore the intersections of technology, performance, and composition. With its multidisciplinary approach, the book offers a roadmap for applying innovative techniques to the creation of XR operatic works and beyond.

商品描述(中文翻譯)

本書探討如何運用延展實境(extended reality, XR)技術,創新歌劇體驗。

透過創作並比較原創歌劇《Artemis》的三個版本,本研究探討虛擬實境與擴增實境平台如何轉變傳統的作曲與舞台呈現實務。此專案最終發展出三種截然不同的版本:使用 Unity3D 為 Oculus Quest 建構的虛擬實境歌劇、360 度 YouTube VR 歌劇,以及擴增實境現場演出。每個版本皆採用自我體驗式原型製作,打造沉浸式環境與創新的作曲方法。本書的重點內容包括詳細分析 XR 歌劇開發所採用的原型製作方法,並強調結合自動民族誌(autoethnography)、世界建構(world-building)與以使用者為中心的設計。透過 Unity3D 與 3D 空間音效技術等工具,本研究展示 XR 環境如何提升創作者與觀眾的感官及情感投入。讀者將獲得設計 XR 歌劇的實務洞見,涵蓋如何管理技術限制,以及如何創造與歌劇敘事相互呼應的沉浸式聲景與環境。

本書適合音樂科技、互動設計、作曲與虛擬實境建築等領域的學術讀者。對大學部與研究所學生、創作實務研究者,以及希望探索科技、表演與作曲交會之處的專業人士而言,本書皆提供了寶貴的貢獻。透過跨學科的方法,本書為運用創新技術創作 XR 歌劇作品及其他相關作品,提供一套實用的發展路徑。

作者簡介

Taana Rose is a guest lecturer at TAFE Queensland with a PhD from the University of Queensland. Having taught autoethnography, music for screen, composition, music technology and sound design at TAFE Queensland and The University of Canberra, she also tutors Indigenous students through the Keystones of Success program at the Queensland University of Technology. She has graced prestigious stages like GameSoundCon, Highscore 2022, and EUROXR, showcasing her expertise in immersive soundscapes and XR innovation. Creator of the mesmerising Artemis XR Opera and the acclaimed Artemis VR, Taana's work has reached global audiences, earning her the esteemed Best in Queensland Award at QLDXRFestival 2022. As a sound designer, she has added her sonic magic to the VR experience 'Allegory of Reality', showcased at Vacant Assembly and World Science Festival Brisbane.

作者簡介(中文翻譯)

Taana Rose 是 TAFE Queensland 的客座講師,並擁有 University of Queensland 的博士學位。她曾在 TAFE Queensland 和 University of Canberra 任教自我民族誌(autoethnography)、影像配樂、作曲、音樂科技與聲音設計;此外,她也透過 Queensland University of Technology 的 Keystones of Success 計畫,指導原住民族學生。

她曾登上 GameSoundCon、Highscore 2022 與 EUROXR 等知名舞台,展現其在沉浸式聲景與 XR 創新領域的專業。她創作了令人著迷的 Artemis XR Opera,以及廣受好評的 Artemis VR;其作品觸及全球觀眾,並在 2022 年 QLDXR Festival 榮獲備受推崇的 Best in Queensland Award。

作為聲音設計師,她也為 VR 體驗《Allegory of Reality》注入獨特的聲音魔法;該作品曾於 Vacant Assembly 和 World Science Festival Brisbane 展出。