Game AI Uncovered Focus: Character AI
暫譯: 遊戲人工智慧揭密:角色人工智慧

Roberts, Paul

  • 出版商: CRC
  • 出版日期: 2026-09-14
  • 售價: $2,560
  • 貴賓價: 9.5$2,432
  • 語言: 英文
  • 頁數: 186
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1041306067
  • ISBN-13: 9781041306061
  • 相關分類: Machine Learning
  • 尚未上市,無法訂購

商品描述

Contained within these pages are overviews and insights covering a host of different game character AI techniques, including defining the context within which a character exists and how to test for believability, utility AI, animation driven behaviour, simulating social norms, environmental cues, boss behaviour, and dumbing down AI.

商品描述(中文翻譯)

這些頁面中包含了對各種遊戲角色人工智慧技術的概述和見解,包括定義角色所存在的背景以及如何測試其可信度、實用性人工智慧、動畫驅動行為、模擬社會規範、環境提示、首領行為以及簡化人工智慧。

作者簡介

Paul Roberts is a Senior Lecturer and Course Lead for BSc (Hons) Computer Games Programming at the University of Staffordshire. Prior to this he was Technical Director at his own independent game studio Grinning Cat. He has worked in a variety of Principal/Lead AI Programmer roles for a range of studios in the UK including Sumo Digital, Team17, Traveller's Tales, Activision, and some smaller indie studios. Paul has a range of published titles including Worms Revolution, Pitfall!, Call of Duty: Strike Team, The Lego Movie: The Video Game, Pixel-8, and Power-Up. Paul has a Master's by Research in Computer Science (with Artificial Intelligence), which focused on pathfinding, the development of the DRS algorithm and ways to test the believability of generated paths. Paul is currently a PhD candidate exploring believable decision-making based on memories for boxing games. Paul set up the GameAI Discord channel that has brought together hundreds of game AI professionals, where approaches are shared and ideas discussed. He has recently started the GameAIUncovered YouTube channel, which explains how different game AI concepts work, has written several books, some fiction, others academic, and is the editor for this Game AI Uncovered series.

作者簡介(中文翻譯)

保羅·羅伯茨是史塔福德郡大學計算機遊戲編程學士(榮譽)課程的高級講師和課程負責人。在此之前,他曾擔任自己獨立遊戲工作室 Grinning Cat 的技術總監。他在英國的多家工作室擔任過多個首席/首席 AI 程式設計師的角色,包括 Sumo Digital、Team17、Traveller's Tales、Activision 以及一些較小的獨立工作室。保羅擁有多個已發行的作品,包括 Worms RevolutionPitfall!Call of Duty: Strike TeamThe Lego Movie: The Video GamePixel-8Power-Up。保羅擁有計算機科學(人工智慧)研究碩士學位,專注於路徑尋找、DRS 演算法的開發以及測試生成路徑可信度的方法。保羅目前是博士候選人,研究基於記憶的可信決策制定,應用於拳擊遊戲。保羅創建了 GameAI Discord 頻道,聚集了數百名遊戲 AI 專業人士,分享方法並討論想法。他最近啟動了 GameAIUncovered YouTube 頻道,解釋不同遊戲 AI 概念的運作,並撰寫了幾本書籍,其中一些是小說,另一些是學術著作,並擔任這個 Game AI Uncovered 系列的編輯。