Game AI Uncovered Focus: Decision-Making
暫譯: Game AI Uncovered 聚焦:決策制定

Roberts, Paul

  • 出版商: CRC
  • 出版日期: 2026-10-27
  • 售價: $6,260
  • 貴賓價: 9.5 折 $5,947
  • 語言: 英文
  • 頁數: 212
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 1041306091
  • ISBN-13: 9781041306092
  • 相關分類: 遊戲引擎 Game-engine、遊戲設計 Game-design
  • 尚未上市,無法訂購

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商品描述

Paul Roberts' Game AI Uncovered Focus: Decision-Making brings together twenty chapters from the first five volumes of the Game AI Uncovered series into a handy single volume that focuses on the many different aspects of decision-making in game development.

The techniques covered in these pages cover the underlying development of a wide array of published titles, including Ara: History Untold, The Survivalists, Firefall, Zombie Army 4: Dead War, Evil Genius 2: World Domination, Sniper Elite 5, Psychonauts 2, The Escapists 2, Watch Dogs: Legion, amongst others.

Contained within these pages are overviews and insights covering a host of different decision-making techniques, including different approaches to planning, reactionary systems, evolutions to traditional behaviour trees, infinite axis utility systems, automated testing, situational awareness, tactical positioning, and traffic navigation.

Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development of your own games but also spark ideas for new approaches.

This anthology includes chapters written by Eric Alzheimer, Dr Allan Bruce, William Smith Chambers, Michele Condò, Steven Dalton, Matt Eland, Michele Ermacora, Dr Dominik Gotojuch, Tobias Karlsson, Jonathan Keslake, Eric S. Le Saux, Dr Nic Melder, Dr Bram Ridder, Paul Roberts, David Rogers, Mateo Saldivar, Andrea Schiel, Rebecca Vessal, Braeden Warnick, and David Wooldridge.

商品描述(中文翻譯)

Paul Roberts 的《Game AI Uncovered Focus: Decision-Making》收錄了《Game AI Uncovered》系列前五冊中的二十個章節,集結成一本便於閱讀的單冊著作,專注探討遊戲開發中決策制定的各個面向。

本書介紹的技術,涵蓋了多款已發行遊戲的底層開發,包括《Ara: History Untold》、《The Survivalists》、《Firefall》、《Zombie Army 4: Dead War》、《Evil Genius 2: World Domination》、《Sniper Elite 5》、《Psychonauts 2》、《The Escapists 2》與《Watch Dogs: Legion》等作品。

書中概述並深入解析了多種不同的決策制定技術,包括各種規劃方法、反應式系統、傳統行為樹的演進、無限軸效用系統、自動化測試、情境感知、戰術定位,以及交通導航。

無論是剛接觸遊戲 AI 的初學者,還是專業開發者,都能從中獲得豐富的知識。這些內容不僅能協助讀者開發自己的遊戲,也能激發對新方法的構想。

本選集收錄由 Eric Alzheimer、Dr Allan Bruce、William Smith Chambers、Michele Condò、Steven Dalton、Matt Eland、Michele Ermacora、Dr Dominik Gotojuch、Tobias Karlsson、Jonathan Keslake、Eric S. Le Saux、Dr Nic Melder、Dr Bram Ridder、Paul Roberts、David Rogers、Mateo Saldivar、Andrea Schiel、Rebecca Vessal、Braeden Warnick 及 David Wooldridge 撰寫的章節。

作者簡介

Paul Roberts is a Senior Lecturer and Course Lead for BSc (Hons) Computer Games Programming at the University of Staffordshire. Prior to this he was Technical Director at his own independent game studio Grinning Cat. He has worked in a variety of Principal/Lead AI Programmer roles for a range of studios in the UK including Sumo Digital, Team17, Traveller's Tales, Activision, and some smaller indie studios. Paul has a range of published titles including Worms Revolution, Pitfall!, Call of Duty: Strike Team, The Lego Movie: The Video Game, Pixel-8, and Power-Up. Paul has a Master's by Research in Computer Science (with Artificial Intelligence), which focused on pathfinding, the development of the DRS algorithm and ways to test the believability of generated paths. Paul is currently a PhD candidate exploring believable decision-making based on memories for boxing games. Paul set up the GameAI Discord channel that has brought together hundreds of game AI professionals, where approaches are shared and ideas discussed. He has recently started the GameAIUncovered YouTube channel, which explains how different game AI concepts work, has written several books, some fiction, others academic, and is the editor for this Game AI Uncovered series.

作者簡介(中文翻譯)

Paul Roberts 是 Staffordshire University 的資深講師,也是 BSc (Hons) Computer Games Programming 課程負責人。在此之前,他曾擔任自己創立的獨立遊戲工作室 Grinning Cat 的技術總監。他曾在英國多家遊戲工作室擔任 Principal AI Programmer/Lead AI Programmer 等職務,包括 Sumo Digital、Team17、Traveller's Tales、Activision,以及一些規模較小的獨立遊戲工作室。

Paul 參與開發並推出過多款遊戲作品,包括《Worms Revolution》、《Pitfall!》、《Call of Duty: Strike Team》、《The Lego Movie: The Video Game》、《Pixel-8》和《Power-Up》。Paul 擁有 Computer Science(含 Artificial Intelligence)研究型碩士學位,研究重點包括尋路(pathfinding)、DRS 演算法的開發,以及測試產生路徑之可信度的方法。

目前,Paul 是一名 PhD 候選人,研究以記憶為基礎、適用於拳擊遊戲的可信決策制定。他創立了 GameAI Discord 頻道,聚集了數百名遊戲 AI 專業人士,讓大家分享方法並交流想法。近期,他也成立了 GameAIUncovered YouTube 頻道,講解各種遊戲 AI 概念的運作方式。他曾撰寫多本書籍,其中包括小說與學術著作,並擔任本 Game AI Uncovered 系列的編輯。