Game AI Uncovered Focus: Navigation
暫譯: 《Game AI Uncovered:導航》

Roberts, Paul

  • 出版商: CRC
  • 出版日期: 2026-12-09
  • 售價: $6,860
  • 貴賓價: 9.5 折 $6,517
  • 語言: 英文
  • 頁數: 228
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 1041307179
  • ISBN-13: 9781041307174
  • 相關分類: 遊戲引擎 Game-engine
  • 尚未上市,無法訂購

相關主題

商品描述

Paul Roberts' Game AI Uncovered Focus: Navigation brings together twenty chapters from the first five volumes of the Game AI Uncovered series into a handy single volume that focuses on the many different aspects of agent navigation in game development.

The techniques covered in these pages cover the underlying development of a wide array of published titles, including Speedball, Lords of the Fallen, Dishonored, Dishonored 2, Battlefield 2042, Wheelman, Plants vs. Zombies: Battle for Neighborville, The Escapists, The Survivalists, EVE: Valkyrie, and Dead Space.

Contained within these pages are overviews and insights covering a host of decision-making techniques, including different approaches to pathfinding, path-following, environment steering, flow fields, 3D navigation, vehicle navigation, creature navigation, nav-mesh usage, tethering, navigating broken data, and how to determine how believable a path is.

Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development of your own games but also spark ideas for new approaches.
This anthology includes chapters written by Dr Allan Bruce, Andy Brown, Jason Lok Heng Chin, Laurent Couvidou, Steven Dalton, Rodolfo Fava, Jonas Gillberg, Dale Green, Johan Holthausen, Tobias Karlsson, Slavomir Krbyla, Bruno Rebaque, Sarat Rallabandi, Paul Roberts, and Marc Vassallucci.

商品描述(中文翻譯)

Paul Roberts 的《Game AI Uncovered Focus: Navigation》收錄了《Game AI Uncovered》系列前五冊中的二十個章節,集結成一本便於閱讀的單冊作品,專注探討遊戲開發中代理程式導航(agent navigation)的各種面向。

本書介紹的技術,涵蓋多款已發行遊戲背後的開發基礎,包括《Speedball》、《Lords of the Fallen》、《Dishonored》、《Dishonored 2》、《Battlefield 2042》、《Wheelman》、《Plants vs. Zombies: Battle for Neighborville》、《The Escapists》、《The Survivalists》、《EVE: Valkyrie》以及《Dead Space》。

書中提供多種決策技術的概觀與深入解析,包括路徑尋找(pathfinding)的不同方法、路徑跟隨(path-following)、環境導引(environment steering)、流場(flow fields)、3D 導航、載具導航、生物導航、導航網格(nav-mesh)的運用、繫留(tethering)、處理損毀資料的導航方式,以及如何判斷一條路徑是否足夠可信。

無論是剛接觸遊戲 AI 領域的初學者,還是專業開發者,都能從本書中獲得豐富知識,不僅有助於開發自己的遊戲,也能激發全新的實作方向與方法。

本選集收錄由 Dr Allan Bruce、Andy Brown、Jason Lok Heng Chin、Laurent Couvidou、Steven Dalton、Rodolfo Fava、Jonas Gillberg、Dale Green、Johan Holthausen、Tobias Karlsson、Slavomir Krbyla、Bruno Rebaque、Sarat Rallabandi、Paul Roberts 及 Marc Vassallucci 撰寫的章節。

作者簡介

Paul Roberts is a senior lecturer and course lead for BSc (Hons) Computer Games Programming at the University of Staffordshire. Prior to this, he was a technical director at his own independent game studio Grinning Cat. He has worked in a variety of principal/lead AI programmer roles for a range of studios in the UK including Sumo Digital, Team17, Traveller's Tales, Activision, and some smaller indie studios. Paul has a range of published titles including Worms Revolution, Pitfall!, Call of Duty: Strike Team, The Lego Movie: The Video Game, Pixel-8, and Power-Up. Paul has a Master's degree by Research in Computer Science (with Artificial Intelligence), which focused on pathfinding, the development of the Directed Recursion Search (DRS) algorithm, and ways to test the believability of generated paths. Paul is currently a PhD candidate exploring believable decision-making based on memories for boxing games. Paul set up the GameAI Discord channel that has brought together hundreds of game AI professionals, where approaches are shared and ideas are discussed. He has recently started the GameAIUncovered YouTube channel, which explains how different game AI concepts work; has written several books, some fiction and others academic; and is the editor for this Game AI Uncovered series.

作者簡介(中文翻譯)

Paul Roberts 是 Staffordshire University 電腦遊戲程式設計理學士(榮譽)課程的資深講師兼課程負責人。在此之前,他曾擔任自有獨立遊戲工作室 Grinning Cat 的技術總監。他曾在英國多家遊戲工作室擔任首席/主管 AI 程式設計師,包括 Sumo Digital、Team17、Traveller's Tales、Activision,以及一些規模較小的獨立遊戲工作室。

Paul 參與製作並已發行多款遊戲,包括 Worms Revolution、Pitfall!、Call of Duty: Strike Team、The Lego Movie: The Video Game、Pixel-8 和 Power-Up。Paul 擁有電腦科學(人工智慧)研究型碩士學位,研究主題包括尋路、Directed Recursion Search(DRS)演算法的開發,以及測試產生路徑可信度的方法。目前,Paul 正攻讀博士學位,研究以記憶為基礎、適用於拳擊遊戲的可信決策制定。

Paul 創立了 GameAI Discord 頻道,聚集了數百名遊戲 AI 專業人士,讓大家能夠分享方法並交流想法。他最近也創立了 GameAIUncovered YouTube 頻道,介紹不同遊戲 AI 概念的運作方式;此外,他還撰寫了數本書籍,其中包括小說與學術著作,並擔任 Game AI Uncovered 系列的編輯。