Practical Formal Software Engineering: Wanting the Software You Get

Mills, Bruce

  • 出版商: Cambridge
  • 出版日期: 2019-12-19
  • 售價: $1,650
  • 貴賓價: 9.5$1,568
  • 語言: 英文
  • 頁數: 376
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1108818641
  • ISBN-13: 9781108818643
  • 相關分類: 軟體工程
  • 立即出貨 (庫存 < 3)




Based around a theme of the construction of a game engine, this textbook is for final year undergraduate and graduate students, emphasising formal methods in writing robust code quickly. This book takes an unusual, engineering-inspired approach to illuminate the creation and verification of large software systems. Where other textbooks discuss business practices through generic project management techniques or detailed rigid logic systems, this book examines the interaction between code in a physical machine and the logic applied in creating the software. These elements create an informal and rigorous study of logic, algebra, and geometry through software. Assuming prior experience with C, C++, or Java programming languages, chapters introduce UML, OCL, and Z from scratch. Extensive worked examples motivate readers to learn the languages through the technical side of software science.

  • Takes readers through the creation of a complete software package based around a theme of the construction of a game engine
  • Teaches software engineering as engineering, rather than mathematics or business
  • Illustrates extensive worked examples with 1000 lines of code


Bruce MillsUniversity of Western Australia, Perth
Bruce Mills holds a Ph.D. in computer science and mathematics from the University of Western Australia, Perth. He has twenty years of experience in the industrial electronics and software fields, and as a lecturer in his native country, Wales, and the Middle East. Dr Mills is the author of Theoretical Introduction to Programming (2010).


Part I. Fundamentals:
1. Arithmetic
2. Logic
3. Algebra
4. Diagrams
Part II. Language:
5. UML
6. OCL
7. Z
8. Logic
9. Java
Part III. Practice:
10. Implementation
11. State transformation
12. Plain text
13. Natural language
14. Digital geometry
15. Building dungeons
16. Multiple threads
17. Security.