Learning from Video Games (and Everything Else): The General Learning Model
暫譯: 從電子遊戲(及其他一切)中學習:通用學習模型

Gentile, Douglas A., Gentile, J. Ronald

  • 出版商: Cambridge
  • 出版日期: 2021-12-23
  • 售價: $1,120
  • 貴賓價: 9.5$1,064
  • 語言: 英文
  • 頁數: 75
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1108965938
  • ISBN-13: 9781108965934
  • 海外代購書籍(需單獨結帳)

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商品描述

Video games can have many effects on players, some of which could be intentional effects (e.g., games designed to train health compliance behaviors), and most of which are unintentional (e.g., violent games, stereotypes, gaming disorder). Some of these areas of research have been seen as controversial, but many of the controversies can be at least partially resolved by considering the learning mechanisms underlying the effects. We describe the General Learning Model in greater detail than has been provided elsewhere, including short-term and long-term mechanisms, processes of learning and forgetting, and moderators of learning. Video games use many of the best practices to train for both mastery and for transfer of learning. The implications for re-interpreting the literature on violent video games and gaming disorder, as well as for applied social psychology broadly defined, are discussed.

商品描述(中文翻譯)

視頻遊戲對玩家可以產生許多影響,其中一些可能是有意的效果(例如,設計用來訓練健康遵從行為的遊戲),而大多數則是無意的(例如,暴力遊戲、刻板印象、遊戲障礙)。這些研究領域中的一些被視為有爭議,但許多爭議至少可以部分通過考慮影響背後的學習機制來解決。我們將更詳細地描述一般學習模型,包括短期和長期機制、學習和遺忘的過程,以及學習的調節因素。視頻遊戲使用許多最佳實踐來訓練掌握和學習轉移。本文討論了對暴力視頻遊戲和遊戲障礙文獻的重新詮釋的含義,以及對廣義應用社會心理學的影響。