The Guide to Computer Simulations and Games (Paperback)

K. Becker, J.R. Parker

  • 出版商: Wiley
  • 出版日期: 2011-12-20
  • 定價: $2,475
  • 售價: 9.5$2,351
  • 語言: 英文
  • 頁數: 480
  • 裝訂: Paperback
  • ISBN: 1118009231
  • ISBN-13: 9781118009239
  • 立即出貨 (庫存=1)

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商品描述

The first computer simulation book for anyone designing or building a game

Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations.

The second section builds upon the previous, with coverage of the technical details of simulations, a detailed description of how models are built, and an explanation of how those models are translated into simulations. Finally, the last section develops four examples that walk you through the process from model to finished and functional simulation, all of which are created using freely available software and all of which can be downloaded.

  • Targets anyone interested in learning about the inner workings of a simulation or game, but may not necessarily be a programmer or scientist
  • Offers technical details on what simulations are and how they are built without overwhelming you with intricate jargon
  • Breaks down simulation vs. modeling and traditional vs. computer simulations
  • Examines verification and validation and discusses simulation toolsWhether you need to learn how simulations work or it's something you've always been curious about but couldn't find the right resource, look no further. The

Guide to Computer Simulations and Games is the ideal book for getting a solid understanding of this fascinating subject.

商品描述(中文翻譯)

這是一本針對設計、開發或使用模擬和遊戲的人所設計的第一本電腦模擬書籍。回應了對於這類書籍的需求,本書教導讀者所需的知識,以便理解所建立或使用的模擬,而無需再取得另一個學位。本書分為三個部分,首先對電腦模擬進行定義,並描述其與實境和紙本模擬的區別。第二部分在前一部分的基礎上進一步介紹模擬的技術細節,詳細描述模型的建立方式,並解釋如何將這些模型轉化為模擬。最後,最後一部分通過四個示例展示了從模型到完成且功能正常的模擬的過程,所有這些示例都使用免費軟體創建,並且可以下載。本書適合任何對於模擬或遊戲內部運作感興趣的人,即使他們不是程式設計師或科學家。本書提供了關於模擬的技術細節,並且不會用複雜的術語使讀者感到困惑。本書對模擬與建模、傳統模擬與電腦模擬進行了分析,並探討了驗證和驗證,並討論了模擬工具。無論您是需要了解模擬的運作方式,還是一直對此感到好奇但找不到合適的資源,都不用再尋找。《電腦模擬和遊戲指南》是瞭解這個迷人主題的理想書籍。