Mathematical Structures for Computer Graphics (Paperback)
暫譯: 電腦圖形學的數學結構 (平裝本)
Steven J. Janke
- 出版商: Wiley
- 出版日期: 2014-11-03
- 售價: $2,900
- 貴賓價: 9.5 折 $2,755
- 語言: 英文
- 頁數: 408
- 裝訂: Hardcover
- ISBN: 1118712196
- ISBN-13: 9781118712191
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相關分類:
Computer Graphics
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商品描述
A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes
Mathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics. Focusing on the significant mathematical results, the book establishes key algorithms used to build complex graphics scenes.
Written for readers with various levels of mathematical background, the book develops a solid foundation for graphics techniques and fills in relevant graphics details often overlooked in the literature. Rather than use a rigid theorem/proof approach, the book provides a flexible discussion that moves from vector geometry through transformations, curve modeling, visibility, and lighting models. Mathematical Structures for Computer Graphics also includes:
- Numerous examples of two- and three-dimensional techniques along with numerical calculations
- Plenty of mathematical and programming exercises in each chapter, which are designed particularly for graphics tasks
- Additional details at the end of each chapter covering historical notes, further calculations, and connected concepts for readers who wish to delve deeper
- Unique coverage of topics such as calculations with homogeneous coordinates, computational geometry for polygons, use of barycentric coordinates, various descriptions for curves, and L-system techniques for recursive images
Mathematical Structures for Computer Graphics is an excellent textbook for undergraduate courses in computer science, mathematics, and engineering, as well as an ideal reference for practicing engineers, researchers, and professionals in computer graphics fields. The book is also useful for those readers who wish to understand algorithms for producing their own interesting computer images.
商品描述(中文翻譯)
全面探討計算機圖形場景建模與渲染背後的數學原理
計算機圖形的數學結構提供了一種可接近且直觀的方法,介紹二維和三維計算機圖形所需的數學概念和技術。該書專注於重要的數學結果,建立了用於構建複雜圖形場景的關鍵算法。
本書針對具有不同數學背景的讀者,發展了圖形技術的堅實基礎,並填補了文獻中常被忽視的相關圖形細節。與其使用僵化的定理/證明方法,本書提供了一種靈活的討論,從向量幾何學開始,經過變換、曲線建模、可見性和光照模型等主題。計算機圖形的數學結構還包括:
- 大量二維和三維技術的範例以及數值計算
- 每章中有豐富的數學和程式設計練習,特別針對圖形任務設計
- 每章結尾提供額外的細節,包括歷史註釋、進一步的計算和相關概念,供希望深入了解的讀者參考
- 獨特的主題涵蓋,例如同質坐標的計算、多邊形的計算幾何、重心坐標的使用、曲線的各種描述,以及用於遞歸圖像的L系統技術
計算機圖形的數學結構是計算機科學、數學和工程本科課程的優秀教科書,也是計算機圖形領域的實踐工程師、研究人員和專業人士的理想參考書。對於希望理解生成自己有趣計算機圖像的算法的讀者,本書也非常有用。
