Character Rigging for Game Engines

Zeman, Nicholas B.

  • 出版商: A K Peters
  • 出版日期: 2023-12-31
  • 售價: $2,350
  • 貴賓價: 9.5$2,233
  • 語言: 英文
  • 頁數: 336
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1138032603
  • ISBN-13: 9781138032606
  • 相關分類: 遊戲設計 Game-design
  • 海外代購書籍(需單獨結帳)

商品描述

This book will assume that the reader has prior rigging knowledge. It will focus on advanced and practical application nof many professsional techniques which are used in high-level character rigging, pipelinen worldwide. The book will focus on advanced animation rig and deformation rig techniques, facial rigging and setup, and popular game engines like Unity3D and Unreal Engine 4, providing a turnkey solution to getting any rig from concept to gameplay in short order. Video tutorials are available on the author website.

Key Features

  • This book is designed to approach the setup and rigging nof a character for game engines like Unity3D and Unreal Engine 4 from almost any software, which allows flexibility to the reader for use in nany commonly used pipeline.
  • Has invaluable professional secrets and pipelines structures, with techniques that are not widely available to the general user.
  • This book is perfect for Kickstarter or Bootstrap game developers who want to be able to turn custom unique characters aroundn for Unity or Unreal game projects but aren't sure where to begin.

商品描述(中文翻譯)

本書假設讀者具備先前的綁定知識,專注於高階角色綁定技術的進階和實用應用,這些技術在全球的角色綁定流程中被廣泛使用。本書將專注於高階動畫綁定和變形綁定技術、面部綁定和設置,以及像Unity3D和Unreal Engine 4這樣的流行遊戲引擎,提供從概念到遊戲過程中任何綁定的一站式解決方案。作者網站提供視頻教程。

主要特點:
- 本書旨在從幾乎任何軟件中進行角色設置和綁定,以供讀者在常用流程中靈活使用,適用於Unity3D和Unreal Engine 4等遊戲引擎。
- 提供寶貴的專業秘訣和流程結構,介紹一些一般用戶不常見的技術。
- 本書非常適合Kickstarter或Bootstrap遊戲開發者,他們希望能夠為Unity或Unreal遊戲項目創建獨特的自定義角色,但不確定從何處開始。

作者簡介

Nicholas Zeman is a 16 year veteran of the game industry, first at Red Zone intneractive inn 1998, which was purchased by SCEA shortly after, where he worked on several top-selling NFL titles pioneering rigginng methods and facial animation in real-time environnmentns. His next career move took him to TakeTwo interactive where he continued his work as a character rigger and face animation specialist until he left the industry to teach full time at Northern Kentucky University and pass on his knowledge by buidling a curriculum for aspiring game developers everywhere. He continues to develop interactive titles and push forward creatively through his indie studio at RHZ Development technqiues. His interests focus on nlighting and renderingn, he currently manages the lighting challenges on the CGSociety Forums.

作者簡介(中文翻譯)

Nicholas Zeman是遊戲業界的資深人士,他在1998年加入了Red Zone Interactive,該公司不久後被SCEA收購。在那裡,他參與了幾款暢銷的NFL遊戲,並在實時環境中開創了骨骼綁定和面部動畫的方法。之後,他轉職到TakeTwo Interactive,繼續擔任角色綁定和面部動畫專家的工作,直到他離開遊戲業界全職在Northern Kentucky University教授,並通過建立一個適合所有有志於成為遊戲開發者的課程來傳授他的知識。他繼續開發互動遊戲並通過他的獨立工作室RHZ Development推動創意。他的興趣集中在燈光和渲染,他目前在CGSociety論壇上管理燈光挑戰。