Doing Things with Games: Social Impact Through Play
暫譯: 透過遊戲實現改變:遊戲的社會影響
Grace, Lindsay D.
- 出版商: CRC
- 出版日期: 2019-07-16
- 售價: $3,160
- 貴賓價: 9.5 折 $3,002
- 語言: 英文
- 頁數: 254
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1138367265
- ISBN-13: 9781138367265
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相關主題
商品描述
The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design.
Key Features
商品描述(中文翻譯)
本書提供了設計社會影響遊戲的當代基礎。內容分為三個部分:理解、應用和實施。本書作為設計社會影響遊戲的指南,特別針對媒體專業人士、獨立遊戲設計師和大學生的需求。它為希望創造社會影響遊戲的人提供了指導,並以遊戲設計中的啟發式方法為依據。
主要特色
- 提供針對初學者到中級從業者的當代遊戲使用指南,以創造社會影響
- 提供社會影響遊戲的設計和實施策略
- 提供廣泛的社會影響遊戲案例研究
- 通過側邊訪談、引用和事後分析,提供來自多位社會影響行業從業者的專業建議
- 提供快速入門指南,幫助創造各種主題和目標的社會影響參與活動
作者簡介
Lindsay Grace is Knight Chair of Interactive Media and an associate professor at the University of
Miami School of Communication. He is Vice President of the Higher Education Video Game Alliance,
and founded the American University Game Lab and Studio, which completed hundreds of thousands
of dollars in purpose driven play designs annually. Clients included the US National Institutes of Mental
Health (NIMH), the Educational Testing Service (ETS), The World Bank, VOX Media and others.
His personal creative work has received awards and recognition from the Games for Change Festival,
the Digital Diversity Network, the Association of Computing Machinery's digital arts community, Black
Enterprise and others. This work has been selected for showcase internationally including New York,
Paris, Sao Paolo, Singapore, Chicago, Vancouver, Istanbul, and more. Lindsay curated or co-curated the
Blank Arcade exhibits (2015-2019), Smithsonian American Art Museum's SAAM Arcade (2014-2017),
the Games for Change Civic and Social Impact (2017) and others.
He has given talks and keynotes at the Game Developers Conference (GDC), SXSW, the Games for Change
Festival, the Online News Association, the Society for News Design, Smithsonian Institutes, and many
other industry events. His opinions on games have been offered by CNN, Al-Jazeera, National Public Radio
and others. He has been teaching games and interactive media design for more than a decade.
作者簡介(中文翻譯)
林賽·格雷斯(Lindsay Grace)是邁阿密大學傳播學院互動媒體的騎士講座教授及副教授。他是高等教育電子遊戲聯盟的副總裁,並創立了美國大學遊戲實驗室和工作室,每年完成數十萬美元的目的驅動遊戲設計。客戶包括美國國立精神衛生研究所(NIMH)、教育測試服務(ETS)、世界銀行、VOX媒體等。
他的個人創作作品曾獲得《改變遊戲節》(Games for Change Festival)、數位多樣性網絡(Digital Diversity Network)、計算機協會數位藝術社群(Association of Computing Machinery's digital arts community)、《黑人企業》(Black Enterprise)等的獎項和認可。這些作品曾在國際上展出,包括紐約、巴黎、聖保羅、新加坡、芝加哥、溫哥華、伊斯坦堡等地。林賽策劃或共同策劃了空白拱廊(Blank Arcade)展覽(2015-2019)、史密森美國藝術博物館的SAAM拱廊(2014-2017)、改變遊戲的公民與社會影響(Games for Change Civic and Social Impact,2017)等。
他曾在遊戲開發者大會(GDC)、南方音樂節(SXSW)、改變遊戲節、在線新聞協會、新聞設計協會、史密森學會等多個行業活動中發表演講和主題演講。他對遊戲的看法曾被CNN、半島電視台(Al-Jazeera)、全國公共廣播電台(National Public Radio)等媒體報導。他已經教授遊戲和互動媒體設計超過十年。