Real-Time Rendering, Fourth Edition

Tomas Akenine-Möller, Eric Haines, Naty Hoffman

  • 出版商: A K Peters/CRC Press
  • 出版日期: 2018-08-06
  • 售價: $3,156
  • 貴賓價: 9.5$2,998
  • 語言: 英文
  • 頁數: 1198
  • 裝訂: Hardcover
  • ISBN: 1138627003
  • ISBN-13: 9781138627000
  • 相關分類: 遊戲設計遊戲引擎遊戲開發設計




Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.