Real-Time Rendering, 4/e (Hardcover)
Tomas Akenine-Möller, Eric Haines, Naty Hoffman
- 出版商: A K Peters
- 出版日期: 2018-08-06
- 售價: $3,150
- 貴賓價: 9.5 折 $2,993
- 語言: 英文
- 頁數: 1198
- 裝訂: Hardcover
- ISBN: 1138627003
- ISBN-13: 9781138627000
-
相關分類:
遊戲設計 Game-design、遊戲引擎 Game-engine、遊戲開發設計
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商品描述
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.