Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice (Routledge Advances in Game Studies)
暫譯: 數位遊戲作為歷史:電子遊戲如何呈現過去並提供歷史實踐的途徑 (Routledge Advances in Game Studies)
Adam Chapman
- 出版商: Routledge
- 出版日期: 2016-05-16
- 售價: $6,470
- 貴賓價: 9.5 折 $6,147
- 語言: 英文
- 頁數: 302
- 裝訂: Hardcover
- ISBN: 1138841625
- ISBN-13: 9781138841628
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商品描述
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.
商品描述(中文翻譯)
本書首次深入探討了電子遊戲作為歷史的意義。查普曼提出了五個基本的分析類別,以理解歷史電子遊戲:模擬與認識論、時間、空間、敘事和可供性。通過這些分析方法,他探討了這些遊戲作為一種新型歷史所獨特提供的內容,以及它們如何呈現過去的表徵。這本書採取跨學科且易於理解的方法,為進一步研究電子遊戲作為歷史形式的潛力提供了一個具體而堅實的基礎。