Beginning Blender: Open Source 3D Modeling, Animation, and Game Design (Paperback)
暫譯: 初學者的 Blender:開源 3D 建模、動畫與遊戲設計 (平裝本)
Lance Flavell
- 出版商: Apress
- 出版日期: 2010-12-30
- 售價: $2,680
- 貴賓價: 9.5 折 $2,546
- 語言: 英文
- 頁數: 415
- 裝訂: Paperback
- ISBN: 1430231262
- ISBN-13: 9781430231264
-
相關分類:
3D建模 3D-modeling、遊戲設計 Game-design
海外代購書籍(需單獨結帳)
買這商品的人也買了...
-
JavaScript 精緻範例辭典$450$383 -
Linux 驅動程式, 3/e (Linux Device Drivers, 3/e)$980$774 -
Linux 核心詳解, 3/e (Understanding the Linux Kernel, 3/e)$1,200$948 -
ActionScript 3.0 精緻範例辭典$550$468 -
C++ Primer, 4/e (中文版)$990$891 -
Google Android 應用軟體與 JNI 架構設計, 3/e$500$450 -
PHP for Flash FMS 動態網站開發手札$680$578 -
鳥哥的 Linux 私房菜-基礎學習篇, 3/e$820$648 -
程式設計師的自我修養-連結、載入、程式庫$580$493 -
Google!Android 2 手機應用程式設計入門, 3/e$530$419 -
Google API 大全-程式設計、開發、實例$580$458 -
深入淺出 Android 系統原理及開發要點$450$351 -
行動裝置嵌入式系統與軟體 (S3C6410 Google Android 2.1 開發應用實務)$690$621 -
正確學會 Flash CS5 的 16 堂課$520$442 -
Microsoft Excel 2010 使用手冊$399$339 -
全民上線的 Facebook ─臉書秘密玩樂技巧大分享$220$174 -
jQuery 實戰手冊 (jQuery in Action, 2/e)$520$411 -
前進 Android Market!Google Android SDK 實戰演練$850$672 -
3ds Max 進階程序貼圖的藝術$720$612 -
ASP.NET 4.0 專題實務 II-範例應用與 4.0 新功能, 2/e$750$593 -
Exchange Server 2010 SP1 企業現場實戰寶典$550$435 -
王者歸來-Linux C 系統整合開發設計$880$748 -
Hello!HTML5 (Introducing HTML5)$450$356 -
Google Android SDK 開發範例大全, 3/e$950$751 -
這樣的簡報設計才吸睛─活用 100 種設計範本來營造專屬風格與打動人心$490$382
商品描述
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path.
Beginning Blender covers the latest Blender 2.5 release in depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics.
Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.
What you’ll learn
- How to create models using sculpt mode, extrusion modeling, and more
- Go beyond playing with color to learn procedural texturing and UV mapping
- How to use light and depth of focus to make are realistic-looking model
- Adding rigging and realistic animation
- Using the compositor for movie mixing and lip-syncing animations
- How to put the games engine and physics to work to create full-featured games
Who this book is for
This book appeals to all who are starting out in 3D, animation, and games design. It also appeals to those who know about 2D design and photography and would like to expand their skill set.
Table of Contents
- History and Installation
- The Interface
- Modeling
- Lighting and Procedural Textures
- UV Mapping
- Curves and NURBS
- Basic Rigging and Animation
- Advanced Rigging
- Making Movies
- Particles and Physics
- The Game Engine
- Going Further
- Companies That Use Blender
- Blender and GPL Terms of Use
- GNU Public License
- OpenContent License
商品描述(中文翻譯)
一個充滿創意可能性的全新世界由 Blender 開啟,這是最受歡迎且功能強大的開源 3D 和動畫工具。Blender 不僅是免費軟體;它也是一個重要的專業工具,廣泛用於動畫短片、電視廣告和節目製作,以及像《蜘蛛人 2》這樣的電影製作。Lance Flavell 的《Beginning Blender》將教會你塑造新世界和虛擬角色的技能,並可能引領你走上一條新的職業道路。
《Beginning Blender》深入探討了最新的 Blender 2.5 版本。本書從使用基本建模和雕刻創建簡單圖形開始,然後教你如何從建模過渡到動畫,從場景設置到紋理創建和渲染、燈光、裝配,最終實現完整的動畫。你將創建和混合自己的電影場景,甚至學習遊戲邏輯的基本知識以及如何處理遊戲物理。
無論你是建模、動畫和遊戲設計的新手,還是僅僅是 Blender 的新手,本書將向你展示開始你的 3D 項目所需了解的一切。
你將學到的內容:
- 如何使用雕刻模式、擠出建模等創建模型
- 超越顏色的遊玩,學習程序紋理和 UV 映射
- 如何使用光線和景深使模型看起來更真實
- 添加裝配和真實的動畫
- 使用合成器進行電影混合和口型同步動畫
- 如何利用遊戲引擎和物理創建功能齊全的遊戲
本書適合對象:
本書適合所有剛開始接觸 3D、動畫和遊戲設計的人。它也適合那些了解 2D 設計和攝影並希望擴展技能的人。
目錄:
1. 歷史與安裝
2. 介面
3. 建模
4. 燈光與程序紋理
5. UV 映射
6. 曲線與 NURBS
7. 基本裝配與動畫
8. 進階裝配
9. 製作電影
10. 粒子與物理
11. 遊戲引擎
12. 更進一步
13. 使用 Blender 的公司
14. Blender 與 GPL 使用條款
15. GNU 公共授權
16. 開放內容授權
