Beginning iOS 5 Development: Exploring the iOS SDK (Paperback)

David Mark, Jack Nutting, Jeff LaMarche

  • 出版商: Apress
  • 出版日期: 2011-12-22
  • 定價: $1,650
  • 售價: 1.2$199
  • 語言: 英文
  • 頁數: 752
  • 裝訂: Paperback
  • ISBN: 1430236051
  • ISBN-13: 9781430236054
  • 相關分類: Apple Developer
  • 立即出貨(限量) (庫存=3)

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商品描述

The team that brought you the bestselling Beginning iPhone 4 Development is back again for Beginning iOS 5 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS SDK, as well as with the latest version of Xcode. 

There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 5 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample program in the book has been rebuilt from scratch using Xcode 4.2 and the latest iOS 5-specific project templates and designed to take advantage of the latest Xcode features.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 5 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 5 SDK, and then guides you though the creation of your first simple application.

From there, you’ll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages.

  • The iOS 5 update to the bestselling and most recommended book for Cocoa touch developers
  • Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective
  • Written in an accessible, easy-to-follow style

What you’ll learn

  • Everything you need to know to develop your own bestselling iPhone and iPad apps
  • Best practices for optimizing your code and delivering great user experiences
  • How to create “universal” apps for both the iPhone and iPad
  • What is data persistence and why is it important
  • Get started with building cool, crisp User Interfaces
  • What and how to use Table Views
  • How to do graphics with Quartz and OpenGL ES
  • What geo app development features the new iOS 5 brings to the iPhone 4S
  • How to get your app in iCloud
  • And much much more...

Who this book is for

Everyone who wants to start developing for iPhone, iPod touch, and iPad!

For the latest sourcecode, please head to www.iphonedevbook.com.

Table of Contents

  1. Welcome to the Jungle
  2. Appeasing the Tiki Gods
  3. Handling Basic Interaction
  4. More User Interface Fun
  5. Autorotation and Autosizing
  6. Multiview Applications
  7. Tab Bars and Pickers
  8. Introduction to Table Views
  9. Navigation Controllers and Table Views
  10. iPad Considerations
  11. Application Settings and User Defaults
  12. Basic Data Persistence
  13. Get Your App in the iCloud
  14. Grand Central Dispatch, Background Processing, and You
  15. Drawing with Quartz and OpenGL
  16. Taps, Touches, and Gestures
  17. Where Am I? Finding Your Way with Core Location
  18. Whee! Gyro and Accelerometer!
  19. iPhone Camera and Photo Library
  20. Application Localization
  21. Where to Next?

商品描述(中文翻譯)

由帶給您暢銷書《Beginning iPhone 4 Development》的團隊再次回歸,《Beginning iOS 5 Development》將這本權威指南與蘋果最新且最優秀的iOS SDK以及最新版本的Xcode保持同步更新。

本書涵蓋了全新的技術,例如storyboards和iCloud等章節,並對現有章節進行了重大更新,以使其與iOS 5 SDK帶來的所有變化保持一致。您將擁有創建最新iOS設備(包括iPhone 4S、iPad 2和最新的iPod touch)應用程序所需的一切。書中的每個示例程序都是使用Xcode 4.2和最新的iOS 5特定項目模板從頭開始重建的,並且設計以充分利用最新的Xcode功能。

假設您只具有最基本的Objective-C工作知識,並以友好、易於理解的風格撰寫,《Beginning iOS 5 Development》提供了一個完整的iPhone、iPad和iPod touch編程課程。本書從基礎知識開始,引導您下載和安裝Xcode和iOS 5 SDK,然後指導您創建第一個簡單的應用程序。

從那裡,您將學習如何集成蘋果觸摸用戶所熟悉和喜愛的所有界面元素,例如按鈕、開關、選擇器、工具欄和滑塊。您將掌握各種設計模式,從最簡單的單視圖到複雜的階層式深入。本書將揭示建立表格的困惑之處,並教您如何使用iPhone文件系統保存數據。您還將學習使用各種持久化技術(包括Core Data和SQLite)保存和檢索數據。還有更多!您將學習使用Quartz 2D和OpenGL ES進行繪圖,將多點觸控手勢(捏和滑動)添加到應用程序中,並使用相機、照片庫、加速度計和內置GPS進行工作。您將了解應用程序首選項的細節,並學習如何將應用程序本地化為多種語言。


  • 這本書是Cocoa Touch開發人員的暢銷書和最受推薦的書籍的iOS 5更新

  • 充滿了開發者角度的技巧、技術和熱情

  • 以易於理解、易於跟隨的風格撰寫

您將學到什麼



  • 開發自己暢銷的iPhone和iPad應用程序所需的一切

  • 優化代碼並提供出色的用戶體驗的最佳實踐

  • 如何為iPhone和iPad創建“通用”應用程序

  • 數據持久化是什麼以及為什麼它很重要

  • 開始構建酷炫、清晰的用戶界面

  • 如何使用表格視圖

  • 如何使用Quartz和OpenGL ES進行圖形處理

  • iOS 5為iPhone 4S帶來的地理應用程序開發功能

  • 如何將應用程序放入iCloud

  • 還有更多更多...

本書適合對象


所有想要開始為iPhone、iPod touch和iPad開發的人!


有關最新源代碼,請訪問www.iphonedevbook.com。

目錄



  1. 歡迎來到叢林

  2. 取悅Tiki神

  3. 處理基本交互

  4. 更多有趣的用戶界面

  5. 自動旋轉和自動調整大小

  6. 多視圖應用程序

  7. 選項卡和選擇器

  8. 介紹表格視圖

  9. 導航控制器和表格視圖

  10. iPad注意事項

  11. 應用程序設置和用戶默認值

  12. 基本數據持久化

  13. 將您的應用程序放入iCloud

  14. Grand Central Dispatch、後台處理和您