Beginning Android 4 Games Development (Paperback)

Mario Zechner

  • 出版商: Apress
  • 出版日期: 2011-12-21
  • 售價: $1,550
  • 貴賓價: 9.5$1,473
  • 語言: 英文
  • 頁數: 696
  • 裝訂: Paperback
  • ISBN: 1430239875
  • ISBN-13: 9781430239871
  • 相關分類: Android
  • 海外代購書籍(需單獨結帳)
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商品描述

Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games.

The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project.

The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:

  • The fundamentals of game development, including new Android 4.0 Ice Cream Sandwich SDK APIs and features
  • The Android platform basics to apply those fundamentals in the context of making a game
  • The design of 2D and 3D games and their successful implementation on the Android platform

What you’ll learn

  • How to set up and use the development tools for developing your first Android application
  • The fundamentals of game programming in the context of the Android platform
  • How to use the Android's APIs for graphics, audio, and user input to reflect those fundamentals
  • How to develop two 2D games from scratch, based on the Canvas API and OpenGL ES
  • How to create a full-featured 3D game
  • How to publish your games, get crash reports, and support your users
  • How to complete your own playable 2D OpenGL games

Who this book is for

This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.

Table of Contents

  1. Android, the New Kid on the Block
  2. First Steps with the Android SDK
  3. Game Development 101
  4. Android for Game Developers
  5. An Android Game Development Framework
  6. Mr. Nom Invades Android
  7. OpenGL ES: A Gentle Introduction
  8. 2D Game Programming Tricks
  9. Super Jumper: A 2D OpenGL ES Game
  10. OpenGL ES: Going 3D
  11. 3D Programming Tricks
  12. Droid Invaders: the Grand Finale
  13. Advanced Techniques from Latest SDK
  14. Publishing Your Game

商品描述(中文翻譯)

《Beginning Android 4 Games Development》提供了一切你需要成為成功的Android遊戲開發者的資源。你將從遊戲設計基礎和程式編寫基礎開始,然後進一步創建自己的基本遊戲引擎和可玩遊戲。這將為你提供一切你需要的,讓你能夠開發自己的Android遊戲。

Android擁有龐大的用戶基礎和各種高性能設備,這使得它成為有抱負的遊戲開發者的理想目標。你是否有一個為下一個突破性移動遊戲標題的絕妙點子?《Beginning Android 4 Games Development》將幫助你啟動你的項目。

本書將引導你通過製作幾個Android平台上的示例遊戲的過程,涉及到各種主題:

- 遊戲開發的基礎知識,包括新的Android 4.0冰淇淋三明治SDK API和功能
- 在製作遊戲的上下文中應用這些基礎知識的Android平台基礎知識
- 2D和3D遊戲的設計及其在Android平台上的成功實現

你將學到什麼:

- 如何設置和使用開發工具來開發你的第一個Android應用程式
- 在Android平台上進行遊戲編程的基礎知識
- 如何使用Android的API來反映這些基礎知識,包括圖形、音頻和用戶輸入
- 如何從頭開始開發兩個基於Canvas API和OpenGL ES的2D遊戲
- 如何創建一個功能完整的3D遊戲
- 如何發布你的遊戲、獲得崩潰報告並支援你的用戶
- 如何完成你自己可玩的2D OpenGL遊戲

這本書適合具備基本Java知識並希望在Android平台上開發遊戲的人。對於有經驗的遊戲開發者,本書還提供了關於該平台的陷阱和特殊之處的資訊。

目錄:

1. Android,新生力量
2. 使用Android SDK的第一步
3. 遊戲開發101
4. 面向遊戲開發者的Android
5. Android遊戲開發框架
6. Mr. Nom入侵Android
7. OpenGL ES:溫和介紹
8. 2D遊戲編程技巧
9. Super Jumper:一個2D OpenGL ES遊戲
10. OpenGL ES:進入3D
11. 3D編程技巧
12. Droid Invaders:終極之戰
13. 最新SDK的高級技術
14. 發布你的遊戲