The Game Developer's Dictionary: A Multidisciplinary Lexicon for Professionals and Students (Hardcover)

Dan Carreker

  • 出版商: Course Technology
  • 出版日期: 2012-01-12
  • 定價: $1,650
  • 售價: 6.0$990
  • 語言: 英文
  • 頁數: 400
  • 裝訂: Hardcover
  • ISBN: 1435460812
  • ISBN-13: 9781435460812
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨(限量) (庫存=1)

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商品描述

The video game industry has evolved. What was at first hobbyists working in their spare time in school labs or converted garages has grown into veteran specialists working in high-rise offices and multimillion-dollar studios. Some of these professionals came from those early days of video game development, but many emerged from other disciplines, including traditional game design, art, software programming, film animation, screenwriting, engineering, music production, and many more. Each of them brought along their own language--a collection of terms and definitions relevant to their field--which filtered in and out of the industry as they did. Games continued to change and so did the way we talked about them. Confusion inevitably arose as each discipline had, up until then, been largely independent and therefore had its own unique vocabulary. For example, what was known as "value" by an artist would have been called "brightness" by a programmer (to whom value meant something else entirely). "Theme" had a different meaning to a game designer than it did to a writer. A common language had not, and still has not, developed; yet in order for the members of any multidisciplinary venture to communicate efficiently, it must. THE GAME DEVELOPER'S DICTIONARY is the first attempt to collect the terms and phrases used within all avenues of game development, and define them, with hundreds of definitions covering game art, design, programming, production, writing, and sound. Terms are categorized alphabetically and by discipline so that entries can be accessed quickly and easily. The book emphasizes creating an understanding between the game development disciplines - great care has been exercised to define terms in ways that someone outside the related area of expertise can easily grasp. A survey of game industry job titles and their descriptions is also included.

商品描述(中文翻譯)

電子遊戲產業已經發展變化。最初只是業餘愛好者在學校實驗室或改造的車庫中利用空閒時間進行開發,現在已經成長為在高樓辦公室和數百萬美元工作室中工作的經驗豐富的專家們。其中一些專業人士來自於遊戲開發的早期階段,但也有很多人來自其他領域,包括傳統遊戲設計、藝術、軟體編程、電影動畫、劇本創作、工程學、音樂製作等等。每個人都帶來了自己的語言,也就是與他們領域相關的術語和定義,這些術語隨著他們的進入和離開而在產業中流動。遊戲繼續變化,我們談論遊戲的方式也隨之改變。由於每個領域一直相對獨立,因此擁有自己獨特的詞彙,所以不可避免地會產生混淆。例如,對於藝術家來說,所謂的「value」可能被程式設計師稱為「brightness」(對於程式設計師來說,value有完全不同的意思)。對於遊戲設計師來說,「theme」的意義與作家的理解不同。雖然共同的語言尚未發展出來,但為了讓多學科合作的成員能夠有效溝通,這是必要的。

《遊戲開發者詞典》是首次嘗試收集遊戲開發各個領域使用的術語和短語,並對其進行定義。該書包含數百個定義,涵蓋遊戲藝術、設計、編程、製作、寫作和音效等方面。詞彙按字母順序和學科分類,以便快速和輕鬆地查閱。該書強調在遊戲開發學科之間建立理解,並且在定義術語時非常謹慎,以便非相關專業領域的人能夠容易理解。書中還包括遊戲產業職位標題及其描述的調查。