3D Graphics for Game Programming (Hardcover)
暫譯: 遊戲程式設計的3D圖形學 (精裝版)
JungHyun Han
- 出版商: CRC
- 出版日期: 2011-02-17
- 售價: $1,800
- 貴賓價: 9.5 折 $1,710
- 語言: 英文
- 頁數: 330
- 裝訂: Hardcover
- ISBN: 1439827370
- ISBN-13: 9781439827376
-
相關分類:
3D建模 3D-modeling
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商品描述
"JungHyun Han is a masterful teacher, and nowhere do his teachings come through more clearly than in 3D Graphics for Game Programming. Han presents the essential foundations of graphics programming that every serious game programmer needs in a straightforward no-nonsense style that gets right to the point. I highly recommend this book for anyone who wants to program 3D games."
--Jesse Schell, CEO of Schell Games and Professor of Entertainment Technology at Carnegie Mellon University
"The author has sought to satisfy a need experienced by the growing pool of game development students: a textbook that balances theory and practicality. The resulting compilation provides a broad coverage of the most important topics to graphics programmers. I would expect that anyone who has digested this material would be immediately effective as a member of a game development team."
--Michael Guerrero, Delta3D Game Engine Senior Programmer and Research Associate of the Naval Postgraduate School
Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents the must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics.
Well organized and logically presented, this book takes its organizational format from GPU programming and presents a variety of algorithms for programmable stages along with the knowledge required to configure hard-wired stages. Easily accessible, it offers a wealth of elaborate 3D visual presentations and includes additional theoretical and technical details in separate shaded boxes and optional sections.
Maintaining API neutrality throughout to maximize applicability, the book gives sample programs to assist in understanding. Full PowerPoint files and additional material, including video clips and lecture notes with all of the figures in the book, are available on the book’s website: http://media.korea.ac.kr/book.
商品描述(中文翻譯)
「JungHyun Han 是一位出色的教師,他的教學在《3D遊戲程式設計中的圖形學》中表現得淋漓盡致。Han 以直接明瞭的風格呈現每位認真對待遊戲程式設計者所需的圖形程式設計基本知識,毫不含糊。我強烈推薦這本書給任何想要程式設計 3D 遊戲的人。」
-- Jesse Schell,Schell Games 首席執行官及卡內基梅隆大學娛樂科技教授
「作者試圖滿足日益增長的遊戲開發學生所面臨的需求:一本平衡理論與實踐的教科書。這本書的編纂提供了圖形程式設計師最重要主題的廣泛涵蓋。我預期任何消化過這些材料的人都能立即成為遊戲開發團隊中的有效成員。」
-- Michael Guerrero,Delta3D 遊戲引擎高級程式設計師及海軍研究生院研究助理
本書《3D遊戲程式設計中的圖形學》專為高年級本科生及初級研究生課程設計,提供成功進行互動圖形所需的必備知識。假設讀者對向量和矩陣有最基本的了解,本書還提供了足夠的數學背景,讓遊戲開發者能將他們在圖形 API 和著色器程式設計中的先前經驗與計算機圖形學的背景理論結合起來。
本書組織良好且邏輯清晰,採用 GPU 程式設計的組織格式,展示了可編程階段的各種演算法以及配置硬體階段所需的知識。內容易於接觸,提供了豐富的精緻 3D 視覺呈現,並在單獨的陰影框和可選部分中包含額外的理論和技術細節。
本書在整個過程中保持 API 中立,以最大化適用性,並提供範例程式以協助理解。完整的 PowerPoint 檔案和其他材料,包括視頻片段和講義,連同書中的所有圖形,均可在本書網站上獲得:http://media.korea.ac.kr/book。
