3D Graphics for Game Programming (Hardcover)

JungHyun Han

  • 出版商: CRC
  • 出版日期: 2011-02-17
  • 售價: $1,800
  • 貴賓價: 9.5$1,710
  • 語言: 英文
  • 頁數: 330
  • 裝訂: Hardcover
  • ISBN: 1439827370
  • ISBN-13: 9781439827376
  • 相關分類: 3D 列印遊戲設計 Game-design
  • 立即出貨

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商品描述

"JungHyun Han is a masterful teacher, and nowhere do his teachings come through more clearly than in 3D Graphics for Game Programming. Han presents the essential foundations of graphics programming that every serious game programmer needs in a straightforward no-nonsense style that gets right to the point. I highly recommend this book for anyone who wants to program 3D games."

--Jesse Schell, CEO of Schell Games and Professor of Entertainment Technology at Carnegie Mellon University

 

"The author has sought to satisfy a need experienced by the growing pool of game development students: a textbook that balances theory and practicality. The resulting compilation provides a broad coverage of the most important topics to graphics programmers. I would expect that anyone who has digested this material would be immediately effective as a member of a game development team."

 

--Michael Guerrero, Delta3D Game Engine Senior Programmer and Research Associate of the Naval Postgraduate School

 

 

Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents the must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics.

 

Well organized and logically presented, this book takes its organizational format from GPU programming and presents a variety of algorithms for programmable stages along with the knowledge required to configure hard-wired stages. Easily accessible, it offers a wealth of elaborate 3D visual presentations and includes additional theoretical and technical details in separate shaded boxes and optional sections.

 

Maintaining API neutrality throughout to maximize applicability, the book gives sample programs to assist in understanding. Full PowerPoint files and additional material, including video clips and lecture notes with all of the figures in the book, are available on the book’s website: http://media.korea.ac.kr/book.

商品描述(中文翻譯)

「JungHyun Han是一位出色的教師,他的教學在《3D遊戲繪圖程式設計》一書中表現得尤為明顯。Han以直接、不拖泥帶水的風格呈現了每位認真的遊戲程式設計師所需的繪圖程式設計基礎。我強烈推薦這本書給任何想要程式設計3D遊戲的人。」
- Jesse Schell,Schell Games的CEO,以及卡內基美隆大學娛樂科技教授

「作者試圖滿足日益增長的遊戲開發學生的需求:一本平衡理論與實踐的教科書。這本編輯的結果涵蓋了繪圖程式設計師最重要的主題。我相信,任何消化了這些內容的人都能立即成為遊戲開發團隊的有效成員。」
- Michael Guerrero,Delta3D遊戲引擎高級程式設計師,以及海軍研究生院的研究助理

《3D遊戲繪圖程式設計》適用於高年級本科生和初級研究生課程,提供了成功進入互動繪圖領域所需的必要知識。假設讀者對向量和矩陣有最基本的理解,同時也提供了足夠的數學背景,讓遊戲開發者能夠將他們在繪圖API和著色器程式設計方面的經驗與計算機繪圖的背景理論相結合。

這本書組織有序,邏輯清晰,其組織格式參考了GPU程式設計,並提供了各種可編程階段的演算法,以及配置硬連接階段所需的知識。易於理解,它提供了豐富的精美3D視覺呈現,並在獨立的陰影框和可選章節中提供了額外的理論和技術細節。

為了最大限度地提高適用性,本書在整個過程中保持API中立性,並提供了示例程式以幫助理解。書中的所有圖片的完整PowerPoint文件以及其他材料,包括視頻剪輯和講義,都可以在書的網站上找到:http://media.korea.ac.kr/book。