Computer Graphics Through OpenGL: From Theory to Experiments (Hardcover)
暫譯: 透過 OpenGL 的電腦圖學:從理論到實驗 (精裝版)
Sumanta Guha
- 出版商: CRC
- 出版日期: 2010-09-29
- 售價: $3,870
- 貴賓價: 9.5 折 $3,677
- 語言: 英文
- 頁數: 888
- 裝訂: Hardcover
- ISBN: 1439846200
- ISBN-13: 9781439846209
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相關分類:
OpenGL、Computer Graphics
已過版
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相關主題
商品描述
From geometric primitives to animation to 3D modeling to lighting and shading, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL Application Programming Interface (API) to program 3D applications.
Forming the undergraduate core of the book, the first fourteen chapters cover the concepts fundamental to 3D computer graphics and illustrate how to code fairly sophisticated 3D scenes and animation, including games and movies. The remaining chapters explore more advanced topics, such as the structure of curves and surfaces, applications of projective spaces and transformations, and programmable graphics pipelines.
This textbook uses a hands-on, interactive approach that mixes theory and coding. Designed to be followed with a computer handy, the text makes the theory accessible by having students run clarifying code.
Web Resource
The book’s website www.sumantaguha.com provides program source code that runs on Windows, Mac OS, and Linux platforms. It also includes a guide to installing OpenGL and executing the programs, special software to help run the experiments, and figures from the book. In addition, the website provides a discussion forum for interaction among users of the book.
商品描述(中文翻譯)
從幾何基元到動畫,再到 3D 建模、照明和陰影,透過 OpenGL 的電腦圖學:從理論到實驗 是一本全面介紹電腦圖學的書籍,採用主動學習的方式來教授關鍵概念。本書同樣強調理論與實踐,不僅提供對 3D 電腦圖學原則的理解,還介紹如何使用 OpenGL 應用程式介面 (API) 來編寫 3D 應用程式。
作為本書的本科核心,前十四章涵蓋了 3D 電腦圖學的基本概念,並說明如何編寫相當複雜的 3D 場景和動畫,包括遊戲和電影。其餘章節探討更高級的主題,例如曲線和表面的結構、射影空間和變換的應用,以及可編程圖形管線。
本教科書採用動手實作的互動方式,將理論與編碼相結合。設計上便於讀者在手邊有電腦的情況下進行學習,透過讓學生運行澄清代碼來使理論變得易於理解。
網路資源
本書的網站 www.sumantaguha.com 提供可在 Windows、Mac OS 和 Linux 平台上運行的程式源代碼。它還包括安裝 OpenGL 和執行程式的指南、幫助運行實驗的特殊軟體,以及書中的圖形。此外,該網站提供了一個討論論壇,供本書用戶之間互動。
