Computer Graphics: From Pixels to Programmable Graphics Hardware (Hardcover)
暫譯: 計算機圖形學:從像素到可編程圖形硬體 (精裝版)
Alexey Boreskov, Evgeniy Shikin
- 出版商: CRC
- 出版日期: 2013-10-25
- 售價: $4,200
- 貴賓價: 9.5 折 $3,990
- 語言: 英文
- 頁數: 568
- 裝訂: Hardcover
- ISBN: 1439867305
- ISBN-13: 9781439867303
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相關分類:
Computer Graphics
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相關主題
商品描述
content<P><EM>Complete Coverage of the Current Practice of Computer Graphics<BR></EM><STRONG>Computer Graphics: From Pixels to Programmable Graphics Hardware</STRONG> explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today’s high-performance graphics.</P> <P><EM>Up-to-Date Techniques, Algorithms, and API<BR></EM>The book includes mathematical background on vectors and matrices as well as quaternions, splines, curves, and surfaces. It presents geometrical algorithms in 2D and 3D for spatial data structures using large data sets. Although the book is mainly based on OpenGL 3.3, it also covers tessellation in OpenGL 4.0, contains an overview of OpenGL ES 2.0, and discusses the new WebGL, which allows students to use OpenGL with shaders directly in their browser. In addition, the authors describe a variety of special effects, including procedural modeling and texturing, fractals, and non-photorealistic rendering. They also explain the fundamentals of the dominant language (OpenCL) and platform (CUDA) of GPGPUs.</P> <P><EM>Web Resource<BR></EM>On the book’s CRC Press web page, students can download many ready-to-use examples of C++ code demonstrating various effects. C++ wrappers for basic OpenGL entities, such as textures and programs, are also provided.</P> <P><EM>In-Depth Guidance on a Programmable Graphics Pipeline<BR></EM>Requiring only basic knowledge of analytic geometry, linear algebra, and C++, this text guides students through the OpenGL pipeline. Using one consistent example, it leads them step by step from simple rendering to animation to lighting and bumpmapping.</P>sourceProduct Description
商品描述(中文翻譯)
內容全面涵蓋當前計算機圖形學的實踐
計算機圖形學:從像素到可編程圖形硬體探討了現代計算機圖形學的所有主要領域,從基本數學和算法開始,並以OpenGL和即時圖形結束。它為學生提供了當今高效能圖形的堅實基礎。
最新技術、算法和API
本書包括有關向量和矩陣的數學背景,以及四元數、樣條、曲線和表面。它展示了用於大型數據集的2D和3D空間數據結構的幾何算法。雖然本書主要基於OpenGL 3.3,但也涵蓋了OpenGL 4.0中的細分,包含OpenGL ES 2.0的概述,並討論了新的WebGL,這使學生能夠在瀏覽器中直接使用OpenGL和著色器。此外,作者描述了各種特殊效果,包括程序建模和紋理、分形以及非真實感渲染。他們還解釋了GPGPU的主導語言(OpenCL)和平台(CUDA)的基本原理。
網路資源
在本書的CRC Press網頁上,學生可以下載許多現成的C++代碼示例,展示各種效果。還提供了基本OpenGL實體(如紋理和程序)的C++包裝器。
可編程圖形管線的深入指導
本書僅需基本的解析幾何、線性代數和C++知識,指導學生了解OpenGL管線。使用一個一致的示例,它一步步引導他們從簡單的渲染到動畫,再到照明和凹凸映射。
來源產品描述
