Designing Games: A Guide to Engineering Experiences (Paperback)

Tynan Sylvester

  • 出版商: O'Reilly
  • 出版日期: 2013-03-26
  • 售價: $1,920
  • 貴賓價: 9.5$1,824
  • 語言: 英文
  • 頁數: 416
  • 裝訂: Paperback
  • ISBN: 1449337937
  • ISBN-13: 9781449337933
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨 (庫存 < 3)

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商品描述

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.

In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.

  • Create game mechanics to trigger a range of emotions and provide a variety of play
  • Explore several options for combining narrative with interactivity
  • Build interactions that let multiplayer gamers get into each other’s heads
  • Motivate players through rewards that align with the rest of the game
  • Establish a metaphor vocabulary to help players learn which design aspects are game mechanics
  • Plan, test, and analyze your design through iteration rather than deciding everything up front
  • Learn how your game’s market positioning will affect your design

商品描述(中文翻譯)

準備好讓你的設計技巧大幅提升了嗎?這本令人驚艷的書籍將幫助你探索當今熱門視頻遊戲背後的設計結構。你將學習製作能夠引起情感共鳴的遊戲的原則和實踐方法,這些遊戲結合了優雅的遊戲機制、引人入勝的故事情節和完全沉浸玩家的節奏。

設計專家Tynan Sylvester以清晰易懂的文字,還探討了保持項目進展所需的日常流程,包括如何與團隊合作,以及如何避免創意死角。這本書充滿了實例,將改變你對遊戲設計的認知。

本書內容包括:
- 創建遊戲機制以引發各種情感並提供多樣化的遊玩方式
- 探索將敘事與互動相結合的多種選擇
- 建立互動,讓多人遊戲玩家深入對方的思維
- 通過與遊戲其他部分相一致的獎勵來激勵玩家
- 建立隱喻詞彙,幫助玩家學習哪些設計方面是遊戲機制
- 通過迭代計劃、測試和分析你的設計,而不是一開始就做出所有決定
- 了解你的遊戲的市場定位將如何影響你的設計