Physics for Game Developers: Science, math, and code for realistic effects, 2/e (Paperback)
暫譯: 遊戲開發者的物理學:真實效果的科學、數學與程式碼,第二版 (平裝本)
David M Bourg, Bryan Bywalec
- 出版商: O'Reilly
- 出版日期: 2013-05-28
- 定價: $1,800
- 售價: 8.0 折 $1,440
- 語言: 英文
- 頁數: 578
- 裝訂: Paperback
- ISBN: 1449392512
- ISBN-13: 9781449392512
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相關分類:
遊戲設計 Game-design
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相關翻譯:
電玩物理學, 2/e (Physics for Game Developers: Science, math, and code for realistic effects, 2/e) (繁中版)
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商品描述
If you want to enrich your game’s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You’ll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You’ll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices.
Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background, formulas, and a few code examples. This updated book is indispensable whether you work alone or as part of a team.
- Refresh your knowledge of classical mechanics, including kinematics, force, kinetics, and collision response
- Explore rigid body dynamics, using real-time 2D and 3D simulations to handle rotation and inertia
- Apply concepts to real-world problems: model the behavior of boats, airplanes, cars, and sports balls
- Enhance your games with digital physics, using accelerometers, touch screens, GPS, optical tracking devices, and 3D displays
- Capture 3D sound effects with the OpenAL audio API
商品描述(中文翻譯)
如果您想要透過物理基礎的真實感來豐富您的遊戲體驗,這本經典書籍的擴展版詳細介紹了適用於遊戲開發的物理原則。您將學習到碰撞、爆炸、聲音、彈道以及其他在 Wii、PlayStation、Xbox、智慧型手機和平板電腦上使用的效果。您還將了解如何利用各種感測器,例如加速度計和光學追蹤裝置。
作者 David Bourg 和 Bryan Bywalec 將指導您如何針對各種問題開發自己的解決方案,提供技術背景、公式和一些程式碼範例。這本更新的書籍對於無論是獨立工作還是團隊合作都是不可或缺的。
- 更新您對經典力學的知識,包括運動學、力、動力學和碰撞反應
- 探索剛體動力學,使用即時 2D 和 3D 模擬來處理旋轉和慣性
- 將概念應用於現實世界的問題:建模船隻、飛機、汽車和運動球的行為
- 使用數位物理增強您的遊戲,利用加速度計、觸控螢幕、GPS、光學追蹤裝置和 3D 顯示器
- 使用 OpenAL 音頻 API 捕捉 3D 音效
