Game Magic: A Designer's Guide to Magic Systems in Theory and Practice (Paperback)

Jeff Howard

  • 出版商: A K Peters
  • 出版日期: 2014-04-22
  • 售價: $2,460
  • 貴賓價: 9.5$2,337
  • 語言: 英文
  • 頁數: 376
  • 裝訂: Paperback
  • ISBN: 1466567856
  • ISBN-13: 9781466567856
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨 (庫存=1)

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商品描述

Make More Immersive and Engaging Magic Systems in Games

Game Magic: A Designer’s Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis with practical game design advice in the form of a magical recipe book (grimoire).

The book gives you an in-depth understanding of the history and structure of magic to make your games richer and deeper. It shows how to set up tables of correspondences and spell components as well as how to write programming code integrating these components as part of game mechanics. It also illustrates how to divide a simulated world into domains of influence (such as alteration, conjuration, and necromancy) and how to use specific rule systems to simulate powers within these realms.

Showing you how to weave compelling magic into your games, the book is interspersed with examples that illustrate how to design and program magic systems. Working examples are available for download on a supporting website.

商品描述(中文翻譯)

《遊戲魔法:設計師的魔法系統理論與實踐指南》解釋了如何建構魔法系統,並提供了一本包含遊戲魔法系統理論、歷史和結構的神秘知識彙編。作者結合嚴謹的學術分析和實用的遊戲設計建議,呈現了一本魔法配方書(魔法書)。

本書深入介紹了魔法的歷史和結構,讓您的遊戲更加豐富和深入。它展示了如何建立對應表和法術成分,以及如何編寫程式碼將這些成分作為遊戲機制的一部分進行整合。它還說明了如何將模擬世界劃分為不同的影響領域(如改變、召喚和死靈術),以及如何使用特定的規則系統在這些領域中模擬力量。

本書通過示例展示了如何將引人入勝的魔法融入遊戲中,並提供了可供下載的工作示例,以幫助讀者設計和編程魔法系統。