iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch (Paperback)

Thomas Lucka

  • 出版商: A K Peters
  • 出版日期: 2013-09-04
  • 售價: $1,980
  • 貴賓價: 9.5$1,881
  • 語言: 英文
  • 頁數: 394
  • 裝訂: Paperback
  • ISBN: 146656993X
  • ISBN-13: 9781466569935
  • 相關分類: Apple Developer
  • 立即出貨 (庫存=1)

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商品描述

content<P>To create successful games for the iPhone family of mobile devices, developers need to know how touch-input, real-time graphics, and sound come together in the iOS environment. <STRONG>iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch</STRONG> takes you from the basics of app coding to releasing and marketing your game on the App Store. The book offers a wealth of previously unpublished information about the iOS platform. </P> <P></P> <P>The text focuses on the concrete requirements of game developers, presenting in-depth details on each step in the mobile game development process. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It also covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine. </P> <P></P> <P>To better understand the explanations, the author encourages you to access more than 30 iOS example apps from his website. Each app represents a small piece of the complex field of game development in a straightforward manner. The apps can be run on any device in the iPhone family and have been extensively tested with various iOS versions.</P> <P></P> <P>Suitable for both newcomers and more advanced developers, this color book helps you get started with iOS game development. By following the book’s clear descriptions and example programs, you will understand how to implement the fundamentals in smaller game projects and be able to create your first game for the App Store.</P>sourceProduct Description

商品描述(中文翻譯)

為了在iPhone系列的移動設備上創建成功的遊戲,開發人員需要了解觸控輸入、實時圖形和音效在iOS環境中的結合方式。《iOS遊戲開發:開發iPad、iPhone和iPod Touch遊戲》從應用程式編碼的基礎知識講起,一直到在App Store上發布和營銷遊戲。這本書提供了大量關於iOS平台的未發表信息。

本書專注於遊戲開發人員的具體需求,詳細介紹了移動遊戲開發過程中的每一個步驟。它解釋了在iOS平台上推薦用於遊戲性能的OpenGL ES 2D/3D圖形和OpenAL音效的使用。它還涵蓋了GLKit、GameKit和Box2D物理引擎等新的API。

為了更好地理解解釋,作者鼓勵您從他的網站上獲取30多個iOS示例應用程式。每個應用程式以直觀的方式展示了遊戲開發這個複雜領域的一小部分。這些應用程式可以在iPhone系列的任何設備上運行,並且已經在各種iOS版本上進行了廣泛測試。

這本彩色書籍適合初學者和更高級的開發人員,它可以幫助您入門iOS遊戲開發。通過遵循書中清晰的描述和示例程序,您將了解如何在較小的遊戲項目中實施基礎知識,並能夠為App Store創建您的第一個遊戲。