Design and Implementation of 3D Graphics Systems (Paperback)

Jonas de Miranda Gomes, Luiz Velho, Mario Costa Sousa

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商品描述

Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book’s website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

商品描述(中文翻譯)

《3D圖形系統的設計與實作》涵蓋了幾何建模和渲染3D場景的計算方面。特別強調互動圖形的架構、幾何建模、渲染技術、圖形流水線以及3D圖形系統的架構。本書描述了基本的3D電腦圖形算法及其在C語言中的實現。該材料還配有用於構建圖形系統的庫例程,可從本書的網站上下載。這本書與其配套的《計算機圖形學:理論與實踐》一起,讓讀者全面了解實現3D圖形系統的原則和實踐。