Mobile & Social Game Design: Monetization Methods and Mechanics, 2/e (Paperback)
暫譯: 行動與社交遊戲設計:獲利方法與機制,第二版(平裝本)
Tim Fields
- 出版商: A K Peters
- 出版日期: 2014-01-22
- 售價: $2,200
- 貴賓價: 9.5 折 $2,090
- 語言: 英文
- 頁數: 236
- 裝訂: Paperback
- ISBN: 1466598689
- ISBN-13: 9781466598683
-
相關分類:
遊戲設計 Game-design
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商品描述
Successfully Navigate the Evolving World of Mobile and Social Game Design and Monetization
Completely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book’s many design and marketing techniques, strategies, and examples, you will acquire a better understanding of the design and monetization mechanics of mobile and social games as well as working knowledge of industry practices and terminology.
Learn How to Attract—and Retain—Gamers and Make Money
The book explores how the gaming sector has changed, including the evolution of free-to-play games on mobile and tablet devices, sophisticated subscription model-based products, and games for social media websites, such as Facebook. It also demystifies the alphabet soup of industry terms that have sprouted up around mobile and social game design and monetization. A major focus of the book is on popular mechanisms for acquiring users and methods of monetizing users. The author explains how to put the right kinds of hooks in your games, gather the appropriate metrics, and evaluate that information to increase the game’s overall stickiness and revenue per user. He also discusses the sale of virtual goods and the types of currency used in games, including single and dual currency models. Each chapter includes an interview with industry leaders who share their insight on designing and producing games, analyzing metrics, and much more.
商品描述(中文翻譯)
成功駕馭不斷演變的行動與社交遊戲設計及獲利模式
完全更新的《行動與社交遊戲設計:獲利方法與機制(第二版)》解釋了如何利用社交網絡的互聯性,在各類設備上製作更具吸引力和黏性的遊戲。透過本書的多種設計與行銷技術、策略和範例,您將更深入了解行動與社交遊戲的設計與獲利機制,以及行業實踐和術語的實務知識。
學習如何吸引並留住玩家並賺取收益
本書探討了遊戲產業的變化,包括行動和平板設備上免費遊戲的演變、基於訂閱模式的複雜產品,以及社交媒體網站(如 Facebook)上的遊戲。它還揭開了圍繞行動與社交遊戲設計及獲利的行業術語的神秘面紗。本書的主要重點是用戶獲取的流行機制和用戶獲利的方法。作者解釋了如何在遊戲中放置合適的吸引點、收集適當的指標,並評估這些資訊以提高遊戲的整體黏性和每位用戶的收益。他還討論了虛擬商品的銷售以及遊戲中使用的貨幣類型,包括單一和雙重貨幣模型。每一章都包含與行業領袖的訪談,他們分享了在設計和製作遊戲、分析指標等方面的見解。
