Essential Skills in Character Rigging (Paperback)
暫譯: 角色綁定的基本技能 (平裝本)
Nicholas B. Zeman
- 出版商: A K Peters
- 出版日期: 2015-10-22
- 售價: $2,980
- 貴賓價: 9.5 折 $2,831
- 語言: 英文
- 頁數: 224
- 裝訂: Paperback
- ISBN: 1482235234
- ISBN-13: 9781482235234
-
相關分類:
3D建模 3D-modeling
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商品描述
Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner’s guide to learning and understanding the essential aspects of character setup, evaluation, skeletal construction, and deformation. Borrowing from the author’s extensive experience in the field, it presents the primary theories, constructs, and objectives for constructing a basic rig from the ground up, just as it would be done in a professional studio.
The book explains the basic elements of hierarchies, skeletons, kinematics, deformation, skinning, and creating relationships between nodes. It gives hands-on experience with taking a completed character model and setting it up with a skeleton with kinematics and soft-skin deformation. It also gives specific instructions on using inverse kinematics systems, and how to set up the essential mechanics of a human rig with these systems. All of these lessons are conducted using a simplistic, conversational style that keeps technical and mathematical jargon to a minimum. The book also includes video tutorials corresponding to specific modules.
Essential Skills in Character Rigging takes aspiring character artists through the vital components in the process of taking a 3D character model and turning it into an animatable rig that is ready for production in film or games. It identifies the universal fundamentals at work behind character rigging, and the practical complexities of the process are broken down into simple steps that are easy to comprehend and execute.
商品描述(中文翻譯)
角色綁定是創建角色動畫系統的方法。綁定由兩個主要機制組成:骨架,包含層次旋轉以驅動動作,以及皮膚,或變形角色模型幾何形狀的方法。《角色綁定的基本技能》是一本針對初學者的指南,旨在學習和理解角色設置、評估、骨骼構建和變形的基本方面。這本書借鑒了作者在該領域的豐富經驗,介紹了從零開始構建基本綁定的主要理論、構造和目標,就像在專業工作室中所做的那樣。
本書解釋了層次結構、骨架、運動學、變形、綁定以及創建節點之間關係的基本元素。它提供了實際操作的經驗,將完成的角色模型設置為具有運動學和柔性皮膚變形的骨架。它還提供了使用反向運動學系統的具體指導,以及如何使用這些系統設置人類綁定的基本機制。所有這些課程都採用簡單的對話風格進行,將技術和數學術語保持在最低限度。本書還包括與特定模塊相對應的視頻教程。
《角色綁定的基本技能》引導有志於成為角色藝術家的讀者了解將3D角色模型轉換為可動畫綁定的過程中的重要組成部分,該綁定已準備好用於電影或遊戲的製作。它確定了角色綁定背後的普遍基本原則,並將過程中的實際複雜性分解為易於理解和執行的簡單步驟。
