Pixel Art for Game Developers (Paperback)

Daniel Silber

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商品描述

Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.

The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development.

Gamers love the retro feel of Pixel Art, and lucky for you it is easy to create. You'll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games, this book will help you:

  • Create tilesets to build game environments
  • Understand light and shadow
  • Work efficiently with pixels
  • Use atmospheric and linear perspective
  • Create professional-quality Pixel Art

This book has chapters dedicated to theory as well as step-by-step tutorials, both of which describe the process explicitly. Whether you are an artist, programmer, indie developer, or certified public accountant, after reading this book, you'll understand the steps necessary to create production-quality Pixel Art graphics.

Praise for the Book:

Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It’s frankly shocking that there hasn’t been a resource like this before ... a very timely book.
―Chris Totten, George Mason University, Washington, DC, USA

商品描述(中文翻譯)

你的電子遊戲的藝術創作需要太長的時間嗎?學習創作像素藝術可能是解決你開發困難的答案。《像素藝術遊戲開發者指南》揭示了創作令人驚艷的圖形的秘訣。這本關於像素藝術和像素藝術軟體的頂尖指南書籍,專注於這門工藝的普遍原則。

這本書介紹了像素藝術的概念、用途、基礎元素以及光線和陰影等概念。它提供了創建動畫的教程,並作為2D遊戲開發中最常見方法的實用指南。

玩家喜歡像素藝術的復古風格,而幸運的是,創作它很容易。你會喜歡這種能夠減少編譯時間並幫助遊戲運行更快的小文件大小。這本書將提供你創建2D遊戲所需的角色和場景的技能,幫助你:

- 創建瓦片集以建立遊戲環境
- 理解光線和陰影
- 高效地使用像素
- 使用氛圍和線性透視
- 創建專業品質的像素藝術

這本書有專門介紹理論的章節,還有逐步教程,兩者都詳細描述了過程。無論你是藝術家、程式設計師、獨立開發者還是註冊會計師,在閱讀完這本書之後,你將了解創建生產品質像素藝術圖形所需的步驟。

對於這本書的讚譽:

「像素藝術和像素藝術遊戲非常受歡迎,這種技術是獨立創作者用有限資源創建出外觀非常好的遊戲的絕佳方式。令人驚訝的是,在此之前還沒有這樣的資源...這是一本非常及時的書。」- 克里斯·托滕,喬治梅森大學,華盛頓特區,美國