GPU Pro 6: Advanced Rendering Techniques (Hardcover)
暫譯: GPU Pro 6:進階渲染技術 (精裝版)
Wolfgang Engel
- 出版商: A K Peters
- 出版日期: 2015-09-11
- 售價: $3,500
- 貴賓價: 9.5 折 $3,325
- 語言: 英文
- 頁數: 586
- 裝訂: Hardcover
- ISBN: 1482264617
- ISBN-13: 9781482264616
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相關分類:
遊戲引擎 Game-engine
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商品描述
The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.
Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies.
The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.
The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples.
In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book’s CRC Press web page.
商品描述(中文翻譯)
最新版本的這本暢銷遊戲開發參考書提供了經過驗證的技巧和技術,適用於即時渲染特效和可視化數據,對於初學者和資深的遊戲及圖形程式設計師都非常有用。
《GPU Pro6: 進階渲染技術》探討了在快速發展的即時渲染領域中的最新進展,匯集了高品質的尖端技術,專為進階圖形處理單元(GPU)編程而設。書中包含來自超過45位專家的貢獻,涵蓋了遊戲和電影圖形編程的最新發展。
本書涵蓋了在DirectX或OpenGL運行時上運行的進階渲染技術,以及在任何其他運行時和任何可用語言上的技術。它詳細說明了在最常見的消費者軟體平台(如PC、遊戲主機和移動設備)上創建遊戲所面臨的具體挑戰。
本書包括幾何操作、渲染技術、手持設備編程、影像空間中的特效、陰影、3D引擎設計、圖形相關工具和環境特效的內容。它還包括一個專門的部分,介紹通用GPU編程,涵蓋CUDA、DirectCompute和OpenCL的範例。
《GPU Pro6》全書以彩色呈現,提供即用的想法和程序,幫助解決您日常圖形編程中的許多挑戰。書中還提供了可下載源代碼的範例程序,您可以在書籍的CRC Press網頁上找到。
