Ray Tracing Gems: High-Quality and Real-Time Rendering with Dxr and Other APIs

Haines, Eric, Akenine-Moller, Tomas

  • 出版商: Apress
  • 出版日期: 2019-02-26
  • 售價: $2,190
  • 貴賓價: 9.5$2,081
  • 語言: 英文
  • 頁數: 607
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 1484244265
  • ISBN-13: 9781484244265
  • 相關分類: GPU
  • 立即出貨(限量) (庫存=2)



This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.
What you'll learn:

  • The latest ray tracing techniques for developing real-time applications in multiple domains
  • Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)
  • How to implement high-performance graphics for interactive visualizations, games, simulations, and more

Who this book is for:

  • Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing
  • Students looking to learn about best practices in these areas
  • Enthusiasts who want to understand and experiment with their new GPUs




- 開發多個領域的即時應用程式的最新光線追蹤技術
- 使用Microsoft DirectX Raytracing (DXR)進行渲染應用程式的指導、建議和最佳實踐
- 如何實現高性能圖形,用於互動視覺化、遊戲、模擬等

- 希望利用最新的API和GPU技術進行即時渲染和光線追蹤的開發人員
- 希望學習這些領域最佳實踐的學生
- 希望了解並實驗他們的新GPU的愛好者


Tomas Akenine-Möller is a Distinguished Research Scientist at NVIDIA, Sweden, since 2016, and currently on leave from his position as professor in computer graphics at Lund University. Tomas couathored Real-Time Rendering and Immersive Linear Algebra, and has written 100+ research papers. Previously, he worked at Ericsson Research and Intel.

Eric Haines currently works at NVIDIA on interactive ray tracing. He co-authored the books Real-Time Rendering, 4th Edition and An Introduction to Ray Tracing, edited The Ray Tracing News, and cofounded the Journal of Graphics Tools and the Journal of Computer Graphics Techniques. He is also the creator and lecturer for the Udacity MOOC Interactive 3D Graphics.


Tomas Akenine-Möller是自2016年起在瑞典NVIDIA擔任杰出研究科學家,目前暫時離開他在隆德大學的計算機圖形學教授職位。Tomas是《即時渲染》和《沉浸式線性代數》的合著者,並發表了100多篇研究論文。在此之前,他曾在愛立信研究和英特爾工作。

Eric Haines目前在NVIDIA從事交互式光線追蹤工作。他是《即時渲染》第四版和《光線追蹤入門》的合著者,編輯了《光線追蹤新聞》,並共同創辦了《圖形工具期刊》和《計算機圖形技術期刊》。他還是Udacity MOOC互動式3D圖形的創建者和講師。