Game Development with Unreal Engine 5 Volume 1: Design Phase
暫譯: 使用 Unreal Engine 5 的遊戲開發 第1卷:設計階段

Tan, Tiow Wee

  • 出版商: Apress
  • 出版日期: 2024-07-16
  • 售價: $2,140
  • 貴賓價: 9.5$2,033
  • 語言: 英文
  • 頁數: 415
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1484298233
  • ISBN-13: 9781484298237
  • 相關分類: Unreal
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Dive into the heart of game development with Unreal Engine 5 (UE5), the latest revolution in creating immersive and visually stunning game worlds. Crafted to encourage your imaginative and inventive skills, Volume 1 of this two-part guide stands as a crucial tool in your journey towards developing incredible video games with UE5 and serves as a transition into the programming dimensions of game creation with C++ featured in Volume 2.

Blending artistic mastery with technical prowess, you'll journey from the basics of UE5's environment to creating expansive landscapes with procedural content generation and combining materials for lifelike terrains. Discover the power of Quixel Bridge and Megascans to bring realistic textures and models into your projects, and master Nanite for rendering complex scenes with cinematic fidelity.

You'll also learn to create dynamic lighting and shadow effects with Lumen, enrich your game's atmosphere with sophisticated particle systems using Niagara. Then integrate characters and adversaries into our worlds, making them come alive with interactive elements. From designing large open landscapes to implementing advanced visual effects, Game Development with UE 5, Volume 1 is your gateway to elevating the visual appeal and interactive experience of your game.

What You Will Learn

  • Sculpt vast, open worlds with UE5's advanced landscape tools and Heightmaps.
  • Construct highly detailed environments with Nanite, achieving unparalleled visual quality without sacrificing performance.
  • Introduce dynamic global illumination with Lumen, crafting stunning lighting and shadow effects that respond to changes in the game world in real-time.
  • Implement Real-Time Virtual Textures to significantly enhance texture streaming efficiency in large-scale environments.
  • Use Procedural Content Graph to populate your game worlds with dynamic, lifelike vegetation that adds depth and realism to your landscapes.
  • Explore Niagara's powerful visual effects system to create complex and captivating effects that elevate the aesthetic appeal of your game.

Who This Book Is For

Game developers who want to learn how to use Unreal Engine 5 would benefit from this book.

商品描述(中文翻譯)

深入探索遊戲開發的核心,使用 Unreal Engine 5 (UE5),這是創造沉浸式和視覺驚豔的遊戲世界的最新革命。本指南的第一卷旨在激發您的想像力和創造力,成為您使用 UE5 開發令人驚嘆的視頻遊戲旅程中的重要工具,並作為第二卷中介紹的 C++ 遊戲創作編程維度的過渡。

結合藝術大師的技藝與技術專業,您將從 UE5 環境的基礎開始,創建擁有程序生成內容的廣闊景觀,並結合材料以實現逼真的地形。發現 Quixel Bridge 和 Megascans 的強大功能,將真實的紋理和模型引入您的項目,並掌握 Nanite 以電影級的真實感渲染複雜場景。

您還將學習如何使用 Lumen 創建動態照明和陰影效果,利用 Niagara 的高級粒子系統豐富遊戲的氛圍。然後將角色和對手整合到我們的世界中,讓它們通過互動元素栩栩如生。從設計大型開放景觀到實現高級視覺效果,《Game Development with UE 5, Volume 1》是提升您遊戲的視覺吸引力和互動體驗的入門之作。

您將學到什麼


  • 使用 UE5 的高級地形工具和高度圖雕刻廣闊的開放世界。

  • 利用 Nanite 構建高度詳細的環境,實現無與倫比的視覺質量而不犧牲性能。

  • 引入動態全局照明,使用 Lumen 創造驚人的照明和陰影效果,實時響應遊戲世界的變化。

  • 實施實時虛擬紋理,顯著提高大型環境中的紋理串流效率。

  • 使用程序內容圖填充您的遊戲世界,添加動態、栩栩如生的植被,增添景觀的深度和真實感。

  • 探索 Niagara 的強大視覺效果系統,創建複雜而迷人的效果,提升您遊戲的美學吸引力。


本書適合誰

希望學習如何使用 Unreal Engine 5 的遊戲開發者將從本書中受益。

作者簡介

Dr. Tiow Wee Tan is an Associate Professor at Department of Game Department, Inland Norway University of Applied Science (INN), Norway. He is also serves as the Course Co-ordinator for the Augmented and Virtual Reality Add-On Program at the Game School. Tiow Wee's interests revolve around the development of Extended Reality (XR) for cross-disciplinary enterprise application. He was actively participated in projects on Neural Networks and Artificial Intelligent (AI) for gaming. Some of his works focus on the utilization of AR & VR technology within games engine; the creation of hybrid version of AR and VR research application for healthcare, art, and tourism; and the exploration of cognitive aspects in human-computer interaction environments, integrated into neural network systems.

作者簡介(中文翻譯)

田韋博士是挪威內陸應用科學大學(INN)遊戲系的副教授。他同時擔任遊戲學院擴增實境(Augmented Reality, AR)和虛擬實境(Virtual Reality, VR)附加課程的課程協調員。田韋的研究興趣圍繞著擴展實境(Extended Reality, XR)在跨學科企業應用的開發。他積極參與有關神經網絡(Neural Networks)和人工智慧(Artificial Intelligence, AI)在遊戲中的專案。他的一些研究著重於在遊戲引擎中利用AR和VR技術;創建用於醫療、藝術和旅遊的AR和VR混合版本研究應用;以及探索人機互動環境中的認知方面,並將其整合到神經網絡系統中。

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