Fluid Engine Development
暫譯: 流體引擎開發
Doyub Kim
- 出版商: A K Peters
- 出版日期: 2016-12-16
- 售價: $2,800
- 貴賓價: 9.5 折 $2,660
- 語言: 英文
- 頁數: 320
- 裝訂: Hardcover
- ISBN: 1498719929
- ISBN-13: 9781498719926
-
相關分類:
遊戲引擎 Game-engine
-
相關翻譯:
流體動畫引擎開發:理論與實踐 (簡中版)
立即出貨 (庫存=1)
買這商品的人也買了...
-
Expert C Programming: Deep C Secrets (Paperback)$1,680$1,596 -
C++ Templates 全覽 (C++ Templates: The Complete Guide)$680$537 -
C++ 編程規範 (C++ Coding Standards: 101 Rules, Guidelines, and Best Practices)$580$458 -
重構─改善既有程式的設計, 2/e (Refactoring: Improving The Design of Existing Code)$800$632 -
Test Driven Development for Embedded C (Paperback)$1,330$1,260 -
Software Systems Architecture: Working With Stakeholders Using Viewpoints and Perspectives, 2/e (Hardcover)$2,880$2,822 -
iOS 射擊遊戲程式實務
$580$452 -
$454設計模式之禪, 2/e -
物件導向設計模式-可再利用物件導向軟體之要素 (精裝典藏版) (Design Patterns: Elements of Reusable Object-Oriented Software)$550$550 -
How to Cheat in Unity 5: Tips and Tricks for Game Development (Paperback)$1,580$1,501 -
$294鳳凰計畫:一個 IT計畫的傳奇故事 (The Phoenix Project : A Novel about IT, DevOps, and Helping your business win)(沙盤特別版) -
AWS Certified Solutions Architect Official Study Guide: Associate Exam$2,090$1,986 -
$2,160Physically Based Rendering : From Theory to Implementation, 3/e (Hardcover) -
深度學習快速入門 — 使用 TensorFlow (Getting started with TensorFlow)
$360$281 -
演算法技術手冊, 2/e (Algorithms in a Nutshell: A Practical Guide, 2/e)$580$458 -
TensorFlow + Keras 深度學習人工智慧實務應用$590$460 -
$147Unreal Engine 4 藍圖可視化編程 -
$1,596More Effective C# : 50 Specific Ways to Improve Your C#, 2/e (Includes Content Update Program) -
Nginx -- 最有效率的 Web 伺服器佈署與運作 Base on PHP , Java , ASP.NET (舊版: 用LEMP取代上世紀的LAMP:NginX快穩狠準的網站伺服器 )$780$663 -
$1,128Effective DevOps with AWS (Paperback) -
Deep Learning|用 Python 進行深度學習的基礎理論實作$580$458 -
$294Cocos2D-X 3.X 3D圖形學渲染技術講解 -
看板實戰 : 用一張便利貼訓練出100分高效率工作團隊 (Kanban in Action)$560$476 -
$474大數據之路:阿裡巴巴大數據實踐 -
$528遊戲開發之旅 : 初入遊戲職場的必修課
相關主題
商品描述
From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and even a combination of the two. Core algorithms are explained from a developer’s perspective in a practical, approachable way that will not overwhelm readers. The Code Repository offers further opportunity for growth and discussion with continuously changing content and source codes. This book helps to serve as the ultimate guide to navigating complex fluid animation and development.
商品描述(中文翻譯)
從破浪的濺起到湍急的旋轉煙霧,流體的數學動力學變化多端,並且仍然是動畫中最具挑戰性的方面之一。《Fluid Engine Development》展示了如何通過使用粒子和網格,甚至是兩者的結合來創建一個可運作的流體引擎。核心算法從開發者的角度以實用且易於接近的方式進行解釋,不會讓讀者感到不知所措。代碼庫提供了進一步成長和討論的機會,內容和源代碼不斷變化。本書幫助讀者成為導航複雜流體動畫和開發的終極指南。
