Game Development Tools: Context, Content, and Best Practices

Pile Jr, John

  • 出版商: A K Peters
  • 出版日期: 2021-01-01
  • 售價: $1,890
  • 貴賓價: 9.5$1,796
  • 語言: 英文
  • 頁數: 250
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 149877427X
  • ISBN-13: 9781498774277
  • 下單後立即進貨 (約2~4週)



Game development tools apply to multiple disciplines, multiple platforms, and multiple genres. It is with this broad spectrum of potential applications in mind that this book offers a perspective on available tools and how to extend them (or even create your own) to meet the needs of a specific game development project. This book serves as an overview of the tools on the market, while using real examples (including code samples) of how a specific tool might integrate with an existing system. As a guiding principle, each off-the-shelf tools will include an overview of the tool, coding languages and extensions, use case and sample code.


Key Features

  • Summary of the tool, what it is used for, and any notable applications
  • Description of the coding or other knowledge needed to extend the tool.
  • Example of how the tool can be used, including the steps needed for setup, plus code samples


John Pile is Senior Software Engineer at Microsoft working on the Hololens franchise. He is also author of 2D Graphics Programming for Games (CRC Press 2011).