3D Asset Creating Pipeline Using Maya and Mudbox
暫譯: 使用 Maya 和 Mudbox 的 3D 資產創建流程

Andrew Sanders

  • 出版商: A K Peters
  • 出版日期: 2026-01-05
  • 售價: $1,990
  • 貴賓價: 9.5$1,891
  • 語言: 英文
  • 頁數: 552
  • 裝訂: Paperback
  • ISBN: 1498787673
  • ISBN-13: 9781498787673
  • 相關分類: 3D建模 3D-modeling
  • 尚未上市,無法訂購

商品描述

This book covers methods to create polygonal and NURBS objects with techniques to add and modify objects and add detail through a number of methods including: inserting edges, extruding, deforming and input modification. Also included is improving topology, creating UV layouts, digital sculpting techniques, subdivision and raycasting methods of map extraction. Final sections cover complete creation of a custom skeleton with all controls and driver/driven keys, animation, motion paths and final rendering. Designed to introduce readers to a wide variety of industry leading techniques that are used both in games and cinema. Concepts in this book are the same used in major companies everywhere.

商品描述(中文翻譯)

本書涵蓋了創建多邊形和 NURBS 物件的方法,並介紹了添加和修改物件的技術,以及通過多種方法增加細節,包括:插入邊緣、擠出、變形和輸入修改。此外,還包括改善拓撲、創建 UV 佈局、數位雕刻技術、細分和光線投射的地圖提取方法。最後幾個部分涵蓋了完整創建自定義骨架的過程,包括所有控制和驅動/被驅動鍵、動畫、運動路徑和最終渲染。本書旨在向讀者介紹各種行業領先的技術,這些技術在遊戲和電影中均有應用。本書中的概念與全球主要公司所使用的相同。