3D Asset Creating Pipeline Using Maya and Mudbox

Andrew Sanders

  • 出版商: A K Peters
  • 出版日期: 2026-01-05
  • 售價: $2,300
  • 貴賓價: 9.5$2,185
  • 語言: 英文
  • 頁數: 552
  • 裝訂: Paperback
  • ISBN: 1498787673
  • ISBN-13: 9781498787673
  • 相關分類: 3D建模 3D-modeling
  • 尚未上市,歡迎預購

商品描述

This book covers methods to create polygonal and NURBS objects with techniques to add and modify objects and add detail through a number of methods including: inserting edges, extruding, deforming and input modification. Also included is improving topology, creating UV layouts, digital sculpting techniques, subdivision and raycasting methods of map extraction. Final sections cover complete creation of a custom skeleton with all controls and driver/driven keys, animation, motion paths and final rendering. Designed to introduce readers to a wide variety of industry leading techniques that are used both in games and cinema. Concepts in this book are the same used in major companies everywhere.

商品描述(中文翻譯)

本書介紹了創建多邊形和NURBS物體的方法,並通過插入邊緣、拉伸、變形和輸入修改等技術來添加和修改物體以及增加細節。還包括改善拓撲結構、創建UV佈局、數字雕刻技術、細分和射線投射等地圖提取方法。最後的章節涵蓋了完整創建自定義骨骼並具有所有控制和驅動鍵、動畫、運動路徑和最終渲染的過程。本書旨在向讀者介紹廣泛應用於遊戲和電影中的行業領先技術。本書中的概念與各大公司普遍使用的相同。