3D Asset Creating Pipeline Using Maya and Mudbox
This book covers methods to create polygonal and NURBS objects with techniques to add and modify objects and add detail through a number of methods including: inserting edges, extruding, deforming and input modification. Also included is improving topology, creating UV layouts, digital sculpting techniques, subdivision and raycasting methods of map extraction. Final sections cover complete creation of a custom skeleton with all controls and driver/driven keys, animation, motion paths and final rendering. Designed to introduce readers to a wide variety of industry leading techniques that are used both in games and cinema. Concepts in this book are the same used in major companies everywhere.