The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's

Brian Beuken

  • 出版商: CRC
  • 出版日期: 2018-03-09
  • 售價: $2,800
  • 貴賓價: 9.5$2,660
  • 語言: 英文
  • 頁數: 532
  • 裝訂: Paperback
  • ISBN: 1498788742
  • ISBN-13: 9781498788748
  • 相關分類: C++ 程式語言
  • 立即出貨 (庫存 < 3)

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商品描述

This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.

 

商品描述(中文翻譯)

這本書旨在讓初學者瞭解專業遊戲開發中使用的方法和技巧。它旨在幫助發展和加強問題解決和基本的C/C++技能,同時也有助於發展對於定向和使用固定/受限硬體的熟悉度,這是主機遊戲開發中的關鍵技能。通過逐步引導讀者進入越來越複雜的遊戲概念,它使讀者能夠增強作為遊戲程式設計師的信心,同時保持對於優化技術的理解:技術只是增強遊戲體驗,核心方法仍然與技術的進步保持一致。它還以實際的逐步方式展示遊戲編碼的基本原則,以增加對遊戲編碼概念的曝光和信心。