Game Engine Black Book: Wolfenstein 3D
暫譯: 遊戲引擎黑書:Wolfenstein 3D
Fabien Sanglard
- 出版商: CreateSpace Independ
- 出版日期: 2017-09-05
- 售價: $1,980
- 貴賓價: 9.5 折 $1,881
- 語言: 英文
- 頁數: 316
- 裝訂: Paperback
- ISBN: 1539692876
- ISBN-13: 9781539692874
-
相關分類:
遊戲設計 Game-design
無法訂購
買這商品的人也買了...
-
精通 Linux 核心開發-設計與實作 Linux 核心的權威指南, 3/e (Linux Kernel Development, 3/e)$680$537 -
TCP/IP Illustrated, Volume 1 : The Protocols, 2/e (IE-Paperback)$1,290$1,264 -
Cracking the Coding Interview : 189 Programming Questions and Solutions, 6/e (Paperback)$1,700$1,615 -
精通 Python|運用簡單的套件進行現代運算 (Introducing Python: Modern Computing in Simple Packages)$780$616 -
精通 Go 程式設計 (The Go Programming Language)$580$493 -
網站擷取|使用 Python (Web Scraping with Python: Collecting Data from the Modern Web)$580$458 -
破解線上遊戲:電玩駭客的自動化 Bot 開發寶典 (Game Hacking: Developing Autonomous Bots for Online Games)$550$429 -
Effective SQL 中文版 | 寫出良好 SQL 的 61個具體做法 (Effective SQL : 61 Specific Ways to Write Better SQL)$450$356 -
TensorFlow + Keras 深度學習人工智慧實務應用$590$460 -
寫程式前就該懂的演算法 ─ 資料分析與程式設計人員必學的邏輯思考術 (Grokking Algorithms: An illustrated guide for programmers and other curious people)$390$308 -
Deep Learning|用 Python 進行深度學習的基礎理論實作$580$458 -
$2,907C++ Templates: The Complete Guide, 2/e (Hardcover) -
Reactive Programming in Kotlin$1,760$1,672 -
$505ES6 標準入門, 3/e -
精通機器學習|使用 Python (Introduction to Machine Learning with Python: A Guide for Data Scientists)$680$537 -
Soft Skills 軟實力|軟體開發人員的生存手冊 (Soft Skills: The software developer's life manual)$520$411 -
Docker 這樣學才有趣:從入門,到玩直播、挖礦$450$356 -
Python:期貨演算法交易實務 121個關鍵技巧詳解$500$390 -
網站可靠性工程|Google 的系統管理之道 (Site Reliability Engineering: How Google Runs Production Systems)(SRE)-*外觀稍有瑕疵,不介意者再下單$780$616 -
The Hacker Playbook 2 中文版:滲透測試實戰 (The Hacker Playbook 2: Practical Guide to Penetration Testing)$560$437 -
OpenCV 3 學習手冊 (Learning OpenCV 3: Computer Vision in C++ with the OpenCV Library)$1,200$948 -
為你自己學 Git$500$425 -
Python 入門邁向高手之路王者歸來$699$594 -
圖解區塊鏈$380$300 -
$301自然語言處理技術入門與實戰
商品描述
How was Wolfenstein 3D made and what were the secrets of its speed? How did id Software manage to turn a machine designed to display static images for word processing and spreadsheet applications into the best gaming platform in the world, capable of running games at seventy frames per seconds? If you have ever asked yourself these questions, Game Engine Black Book is for you. This is an engineering book. You will not find much prose in here (the author’s English is broken anyway.) Instead, this book has only bit of text and plenty of drawings attempting to describe in great detail the Wolfenstein 3D game engine and its hardware, the IBM PC with an Intel 386 CPU and a VGA graphic card. Game Engine Black Book details techniques such as raycasting, compiled scalers, deferred rendition, VGA Mode-Y, linear feedback shift register, fixed point arithmetic, pulse width modulation, runtime generated code, self-modifying code, and many others tricks. Open up to discover the architecture of the software which pioneered the First Person Shooter genre.
商品描述(中文翻譯)
《Wolfenstein 3D》是如何製作的?它的速度秘密又是什麼?id Software 如何將一台設計用於顯示靜態圖像的機器,轉變為世界上最佳的遊戲平台,能夠以每秒七十幀的速度運行遊戲?如果你曾經問過自己這些問題,《Game Engine Black Book》就是為你而寫的。這是一本工程學書籍。這裡不會有太多的散文(作者的英語本來就不流利)。相反,這本書只有少量文字和大量插圖,試圖詳細描述《Wolfenstein 3D》遊戲引擎及其硬體,IBM PC 搭載 Intel 386 CPU 和 VGA 顯示卡。《Game Engine Black Book》詳細介紹了如光線投射(raycasting)、編譯縮放器(compiled scalers)、延遲渲染(deferred rendition)、VGA Mode-Y、線性反饋移位暫存器(linear feedback shift register)、定點運算(fixed point arithmetic)、脈衝寬度調變(pulse width modulation)、運行時生成代碼(runtime generated code)、自我修改代碼(self-modifying code)等技術及其他許多技巧。打開這本書,探索開創第一人稱射擊遊戲類型的軟體架構。
