Metaprogramming GPUs with Sh (Paperback)

Michael McCool, Stefanus Du Toit

  • 出版商: A K Peters
  • 出版日期: 2004-08-02
  • 售價: $2,400
  • 貴賓價: 9.5$2,280
  • 語言: 英文
  • 頁數: 307
  • 裝訂: Paperback
  • ISBN: 1568812299
  • ISBN-13: 9781568812298
  • 立即出貨(限量) (庫存=2)




Shading, as part of the creation of realistic computer-generated images, is currently bringing major advances to computer graphics, with important practical applications in computer game design and animation.

Shaders are a more sophisticated way of making 3D objects look more realistic. While most shaders are created using proprietary shading languages, Sh, a new open-source system, simplifies the shader programming process by making it part of the C++ language.

This book introduces Sh and describes how to program a GPU using C++ to implement both basic and advanced shading techniques. Readers of this book will be able to start writing advanced, modular shaders using Sh within a day!