Metaprogramming GPUs with Sh (Paperback)

Michael McCool, Stefanus Du Toit

  • 出版商: A K Peters
  • 出版日期: 2004-08-02
  • 售價: $2,700
  • 貴賓價: 9.5$2,565
  • 語言: 英文
  • 頁數: 307
  • 裝訂: Paperback
  • ISBN: 1568812299
  • ISBN-13: 9781568812298
  • 相關分類: C++ 程式語言GPUComputer Graphics
  • 立即出貨(限量) (庫存=2)

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商品描述

Description

Shading, as part of the creation of realistic computer-generated images, is currently bringing major advances to computer graphics, with important practical applications in computer game design and animation.

Shaders are a more sophisticated way of making 3D objects look more realistic. While most shaders are created using proprietary shading languages, Sh, a new open-source system, simplifies the shader programming process by making it part of the C++ language.

This book introduces Sh and describes how to program a GPU using C++ to implement both basic and advanced shading techniques. Readers of this book will be able to start writing advanced, modular shaders using Sh within a day!

商品描述(中文翻譯)

描述

著色是現實感電腦生成圖像創作的一部分,目前正在為電腦圖形學帶來重大進展,並在電腦遊戲設計和動畫中具有重要的實際應用。

著色器是使3D物體看起來更加逼真的一種更複雜的方法。雖然大多數著色器是使用專有的著色語言創建的,但一個名為Sh的新的開源系統通過將其納入C++語言中,簡化了著色器編程過程。

本書介紹了Sh並描述了如何使用C++編程GPU來實現基本和高級著色技術。閱讀本書的讀者將能夠在一天內開始使用Sh編寫高級、模塊化的著色器!